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@xPaw xPaw released this 07 Nov 11:13
· 10 commits to master since this release
  • Added a dependency on System.IO.Hashing.
  • Added SteamKit2.WebUI.Internal protobufs.
  • Added ChatMode, UIMode, and IsSteamDeck to LogOnDetails.
  • Added DepotManifest.Serialize.
  • Added SteamClient.WaitForCallbackAsync and CallbackManager.RunWaitCallbackAsync.
  • Added cdnAuthToken parameter to CDN.Client method for country specific servers that still require it.
  • Added SteamAuthTicket handler.
  • Added WebAPI.AsyncInterface.CallAsync overload that does not require specifying HttpMethod.Get.
  • Added WebSocket as a default enabled protocol, switched to using GetCMListForConnect API.
  • Added support for parsing binary keyvalues that have an alternate end byte.
  • SmartCMServerList will now attempt to refresh itself over the WebAPI if it was last refreshed over 7 days ago.
  • Updated Steam enums and protobufs.
  • Various performance and memory optimizations.
  • Linux machines will now fetch MAC address for the machine id.

BREAKING CHANGES

  • SteamKit now targets .NET 8.
  • SteamUnifiedMessages are now reflection-free with a new API.
    • See updated 013_UnifiedMessages sample for new usage.
    • Requests are now generated functions like so: UnifiedMessages.CreateService<Player>().GetGameBadgeLevels( req );
    • If you subscribed to ServiceMethodResponse, use CallbackManager.SubscribeServiceResponse instead.
    • If you subscribed to ServiceMethodNotification, CallbackManager.SubscribeServiceNotification instead.
    • Response messages are now typed under Body property, calling GetDeserializedResponse was removed.
    • For incoming messages to be processed and decoded, the service must be registered with CreateService first,
      which is done for you by using the new subscribe functions on the callback manager.
  • SteamClient callback queue is now backed by BufferBlock:
    • FreeLastCallback and GetAllCallbacks have been removed.
    • Calling GetCallback and WaitForCallback now always dequeues a callback, there is no more peek and "freeLast".
    • CallbackManager.RunCallbacks now returns bool indicating whether a callback was handled.
  • DepotManifest.ChunkData.Checksum is now a uint instead of byte[4].
  • DepotManifest.SaveToFile now returns void.
  • CDN.Client.DownloadDepotChunkAsync now requires a mandatory destination buffer.
    • Returns the number of written bytes to the destination.
    • You can rent a buffer like ArrayPool<byte>.Shared.Rent((int)chunk.UncompressedLength)
    • DepotChunk is now a static class that only contains a Process method.
  • Moved SteamApps.GetCDNAuthToken to SteamContent.GetCDNAuthToken due to a Steam change.
  • IServerListProvider has a new property LastServerListRefresh which should return an UTC DateTime
    last time the server list was refreshed.
  • Removed obsolete methods and enum values.
  • Removed Artifact and Underlords generated protobufs.
  • Removed SteamTrading handler.
  • Removed RSACrypto class.
  • Removed all methods from CryptoHelper except for SymmetricDecrypt.
  • Removed ICallbackMsg interface, simply use CallbackMsg instead.
  • Removed CMListCallback as it was removed by Steam.

See this for a full diff of the public API