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Release 3.0.0
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xPaw committed Nov 7, 2024
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2 changes: 1 addition & 1 deletion SteamKit2/SteamKit2/SteamKit2.csproj
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<TargetFramework>net8.0</TargetFramework>
<SignAssembly>true</SignAssembly>
<Description>.NET library that aims to interoperate with the Steam network.</Description>
<PackageReleaseNotes>Release notes are available at https://github.com/SteamRE/SteamKit/releases/tag/3.0.0-Beta.5</PackageReleaseNotes>
<PackageReleaseNotes>Release notes are available at https://github.com/SteamRE/SteamKit/releases/tag/3.0.0</PackageReleaseNotes>
<PackageIcon>steamkit_logo_128.png</PackageIcon>
<PackageProjectUrl>https://github.com/SteamRE/SteamKit</PackageProjectUrl>
<PackageReadmeFile>description.md</PackageReadmeFile>
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4 changes: 2 additions & 2 deletions SteamKit2/SteamKit2/changes.txt
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------------------------------------------------------------------------------
v 3.0.0 October 21 2024
v 3.0.0 November 7 2024
------------------------------------------------------------------------------

* Added a dependency on `System.IO.Hashing`.
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* See updated `013_UnifiedMessages` sample for new usage.
* Requests are now generated functions like so: `UnifiedMessages.CreateService<Player>().GetGameBadgeLevels( req );`
* If you subscribed to `ServiceMethodResponse`, use `CallbackManager.SubscribeServiceResponse` instead.
* if you subscribed to `ServiceMethodNotification`, `CallbackManager.SubscribeServiceNotification` instead.
* If you subscribed to `ServiceMethodNotification`, `CallbackManager.SubscribeServiceNotification` instead.
* Response messages are now typed under `Body` property, calling `GetDeserializedResponse` was removed.
* For incoming messages to be processed and decoded, the service must be registered with `CreateService` first,
which is done for you by using the new subscribe functions on the callback manager.
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