Releases: IAmBatby/LethalLevelLoader
Releases · IAmBatby/LethalLevelLoader
LethalLevelLoader 1.3.4
v1.3.4 Release v1.3.4
LethalLevelLoader 1.3.3
v1.3.3
LethalLevelLoader 1.3.2
v1.3.2
LethalLevelLoader 1.3.1
v1.3.1
LethalLevelLoader 1.2.4
v1.2.4 Release v1.2.0.4 Experimental Commit
LethalLevelLoader v1.2.0.0
v.1.2.0.0 Release v1.2.0.0
LethalLevelLoader v1.1.0.3
v.1.1.0.3 Release v.1.0.3
LethalLevelLoader v1.0.4
Version 1.0.4
- Updated LethalLib dependancy from 0.10.1 to 0.11.0
- Fixed issues related to SelectableLevel: March not being correctly loaded with it's intended DungeonFlow
- Fixed oversight were Custom DungeonFlow's were not having all SpawnSyncedObject's correctly restored
- Modified DungeonFlow_Patch levelTags check to increase odds of correctly matching user input
- Removed deprecated debug logs
LethalLevelLoader v1.0.3
v1.0.3
- Fixed issues caused by the v47 and v48 updates, specific changes will be listed below
- Fixed an oversight were ExtendedDungeonFlow dungeonID's were not being assigned correctly
- Changed ExtendedDungeonFlow.dungeonRarity variable name to ExtendedDungeonFlow.dungeonDefaultRarity for improved clarity
- Moved Prefix Patch Targets From RoundManager to StartOfRound to account for the order of execution changes made in v47
- Improved the EntranceTeleport patch to re-organise entranceID settings to avoid user error
- Fixed an oversight were PatchDungeonSize() incorrectly checked if the compared values were identical
- Moved a majority of public access modifiers to internal to prevent unintential use of internal classes
- Fixed an issue were DungeonFlow SpawnSyncObject's were failing to restore their Vanilla reference
- Changed ExtendedDungeonFlow.dungeonSizeMin and ExtendedDungeonFlow.dungeonSizeMaz to floats to improve usability
- Changed the way the basegame's internal variables are patched to resolve an issue where leaving the game would corrupt saves
- Improved debug logs for clarity
LethalLevelLoader v1.0.2
v1.0.2
- All Registering of Custom Content has been moved from the GameNetworkManager.Awake() Prefix to the GameNetworkManager.Start() Prefix to give developers safe access to Awake() if needed.
- AssetBundleLoader.specifiedFileExtension has now been changed to a public const to allow for improved referencing.
- ExtendedDungeonFlow's are now automatically registered with the Network when added using AssetBundleLoader.RegisterExtendedDungeonFlow()
- sourceName in ExtendedLevel and ExtendedDungeonFlow have been changed to contentSourceName, to improve clarity.
- Fixed an oversight where dungeonSizeMin was not being considered.
- Removed deprecated variables from ExtendedDungeonPreferences.
- Vector2WithRarity now correctly uses a Vector2, Allowing for improved usability in the Unity inspector.
- Variables in ExtendedDungeonPreferences have now been protected with properties, to allow for future validation options.
- Removed ExtendedDungeonPreferences, This has now been combined into ExtendedDungeonFlow for better usability and more streamlined referencing.
- Refactored ExtendedDungeonFlow to improve on visual organisation when viewed in the Unity inspector.
- Refactored ExtendedLevel to improve on visual organisation when viewed in the Unity inspector.
- Introduced ConfigHelper.ConvertToStringWithRarity() To assist with developers configeration creation.
- Cached Terminal.allTerminalKeywords for improved reference safetey.
- Adjusted Harmony Patch Priority Orders from 0 to 350.