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LethalLevelLoader v1.0.3

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@IAmBatby IAmBatby released this 09 Jan 04:59
· 112 commits to main since this release
2c98ef1

v1.0.3

  • Fixed issues caused by the v47 and v48 updates, specific changes will be listed below
  • Fixed an oversight were ExtendedDungeonFlow dungeonID's were not being assigned correctly
  • Changed ExtendedDungeonFlow.dungeonRarity variable name to ExtendedDungeonFlow.dungeonDefaultRarity for improved clarity
  • Moved Prefix Patch Targets From RoundManager to StartOfRound to account for the order of execution changes made in v47
  • Improved the EntranceTeleport patch to re-organise entranceID settings to avoid user error
  • Fixed an oversight were PatchDungeonSize() incorrectly checked if the compared values were identical
  • Moved a majority of public access modifiers to internal to prevent unintential use of internal classes
  • Fixed an issue were DungeonFlow SpawnSyncObject's were failing to restore their Vanilla reference
  • Changed ExtendedDungeonFlow.dungeonSizeMin and ExtendedDungeonFlow.dungeonSizeMaz to floats to improve usability
  • Changed the way the basegame's internal variables are patched to resolve an issue where leaving the game would corrupt saves
  • Improved debug logs for clarity