LethalLevelLoader v1.0.3
v1.0.3
- Fixed issues caused by the v47 and v48 updates, specific changes will be listed below
- Fixed an oversight were ExtendedDungeonFlow dungeonID's were not being assigned correctly
- Changed ExtendedDungeonFlow.dungeonRarity variable name to ExtendedDungeonFlow.dungeonDefaultRarity for improved clarity
- Moved Prefix Patch Targets From RoundManager to StartOfRound to account for the order of execution changes made in v47
- Improved the EntranceTeleport patch to re-organise entranceID settings to avoid user error
- Fixed an oversight were PatchDungeonSize() incorrectly checked if the compared values were identical
- Moved a majority of public access modifiers to internal to prevent unintential use of internal classes
- Fixed an issue were DungeonFlow SpawnSyncObject's were failing to restore their Vanilla reference
- Changed ExtendedDungeonFlow.dungeonSizeMin and ExtendedDungeonFlow.dungeonSizeMaz to floats to improve usability
- Changed the way the basegame's internal variables are patched to resolve an issue where leaving the game would corrupt saves
- Improved debug logs for clarity