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LethalLevelLoader v1.0.2

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@IAmBatby IAmBatby released this 08 Jan 02:48
· 115 commits to main since this release

v1.0.2

  • All Registering of Custom Content has been moved from the GameNetworkManager.Awake() Prefix to the GameNetworkManager.Start() Prefix to give developers safe access to Awake() if needed.
  • AssetBundleLoader.specifiedFileExtension has now been changed to a public const to allow for improved referencing.
  • ExtendedDungeonFlow's are now automatically registered with the Network when added using AssetBundleLoader.RegisterExtendedDungeonFlow()
  • sourceName in ExtendedLevel and ExtendedDungeonFlow have been changed to contentSourceName, to improve clarity.
  • Fixed an oversight where dungeonSizeMin was not being considered.
  • Removed deprecated variables from ExtendedDungeonPreferences.
  • Vector2WithRarity now correctly uses a Vector2, Allowing for improved usability in the Unity inspector.
  • Variables in ExtendedDungeonPreferences have now been protected with properties, to allow for future validation options.
  • Removed ExtendedDungeonPreferences, This has now been combined into ExtendedDungeonFlow for better usability and more streamlined referencing.
  • Refactored ExtendedDungeonFlow to improve on visual organisation when viewed in the Unity inspector.
  • Refactored ExtendedLevel to improve on visual organisation when viewed in the Unity inspector.
  • Introduced ConfigHelper.ConvertToStringWithRarity() To assist with developers configeration creation.
  • Cached Terminal.allTerminalKeywords for improved reference safetey.
  • Adjusted Harmony Patch Priority Orders from 0 to 350.