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mobile-visual-shader-editor

一款跨平台着色器编辑工具 实现原理&说明

Visual Shader PBR

依赖项&参考项

1.BGFX 一款跨平台渲染器
2.IMGUI 一款跨平台GUI框架
3.Cycle Graph Editor 一款基于IMGUI的Node Editor
4.assimp 一款跨平台的模型加载库
5.Native Dialog File 一款跨平台的文件选择库
5.litegraph 一款web平台的shader graph

搭建工程

1.下载工程

mkdir vsg
cd vsg
git clone https://github.com/zwluoqi/mobile-visual-shader-editor/
git clone https://github.com/bkaradzic/bgfx
git clone https://github.com/bkaradzic/bx
git clone https://github.com/bkaradzic/[email protected]
git clone https://github.com/bkaradzic/bimg

2.生成assimp工程

cd assimp
mkdir build
cd build
OSX: cmake .. cmake .. -G "Xcode"
WIN: cmake ..

3.安装boost库

OSX:homebrew install boost WIN:vcpkg install boost

4.关联assimp

1.直接使用上面下载工程生成Assimp的动态库,然后放入工程
2.或者将下载的工程关联到mobile-visual-shader-editor工程中依赖即可
*注意生成Mac APP的时候有动态库关联错误dyld: Library not loaded: @rpath/libassimp5.dylib,这是Mac自身的问题,重定向库的路径即可

# Type a script or drag a script file from your workspace to insert its path.
install_name_tool -id @executable_path/../Frameworks/libassimpd.5.0.0.dylib libassimpd.5.0.0.dylib

3.或者直接更改工程设置,生成静态库,而不是默认的动态库

Copyright 2021-2021 ZHOU WEI

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are permitted provided that the following conditions are met:

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