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.gitignore
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.gitignore
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# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Recordings can get excessive in size
/[Rr]ecordings/
#Light maps
/Assets/Scenes/Chapter1_Home/Hideout/
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
.vscode/
# Gradle cache directory
.gradle/
deb [arch=amd64] http://apt.postgresql.org/pub/repos/apt/ jammy-pgdg main
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.aab
*.unitypackage
*.app
# Crashlytics generated file
crashlytics-build.properties
# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*
# Swap
[._]*.s[a-v][a-z]
!*.svg # comment out if you don't need vector files
[._]*.sw[a-p]
[._]s[a-rt-v][a-z]
[._]ss[a-gi-z]
[._]sw[a-p]
# Session
Session.vim
Sessionx.vim
# Temporary
.netrwhist
*~
# Auto-generated tag files
tags
# Persistent undo
[._]*.un~
#Log files
*log.txt
*.log
#macOS
*.DS_Store
#Bakery
/[Aa]ssets/Plugins/Bakery/*
#
# Never ignore these Bakery Asset files
# Unignore specific files in ignored subdirectory https://stackoverflow.com/a/32504500/2129422
!/[Aa]ssets/Plugins/Bakery/ftLightmaps.cs
!/[Aa]ssets/Plugins/Bakery/ftLightmapsStorage.cs
!/[Aa]ssets/Plugins/Bakery/ftLocalStorage.cs
!/[Aa]ssets/Plugins/Bakery/ftGlobalStorage.cs
!/[Aa]ssets/Plugins/Bakery/BakeryProjectSettings.c
!/**/ftModelPostProcessor.cs
!/**/ftSavedPadding2.cs
!/[Aa]ssets/Plugins/Bakery/ftLightmaps.cs.meta
!/[Aa]ssets/Plugins/Bakery/ftLightmapsStorage.cs.meta
!/[Aa]ssets/Plugins/Bakery/ftLocalStorage.cs.meta
!/[Aa]ssets/Plugins/Bakery/ftGlobalStorage.cs.meta
!/[Aa]ssets/PluginsBakery/BakeryProjectSettings.cs.meta
############# BAKERY EDITOR ############
#Ignore Bakery Editor folder
/[Aa]ssets/Editor/x64/Bakery/*
#Unignore subdirectories only https://stackoverflow.com/a/18930104/2129422
!/[Aa]ssets/Editor/x64/Bakery/*/
#Re-ignore all *files* in subdirectories
/[Aa]ssets/Editor/x64/Bakery/hwtestdata/*
/[Aa]ssets/Editor/x64/Bakery/lightingDataChunks/*
/[Aa]ssets/Editor/x64/Bakery/shaderSrc/*
/[Aa]ssets/Editor/x64/Bakery/scripts/*
# Never ignore these Bakery Editor files
!/**/ftModelPostProcessor.cs
!/**/ftSavedPadding2.cs
bfg-1.14.0.jar
SerializedBuildInfo/
Chronellium_BurstDebugInformation_DoNotShip/
# Odin Inspector
# Ignore the auto-generated AOT compatibility dll.
/Assets/Plugins/Sirenix/Assemblies/AOT/*
# Ignore all unpacked demos.
/Assets/Plugins/Sirenix/Demos/*
# But keep the demo packages themselves.
!/Assets/Plugins/Sirenix/Demos/*.unitypackage
build_info
# Ignore these are used for snapshots
/[Aa]ssets/ScreenShots
/[Aa]ssets/ScreenShots.meta
/[Aa]ssets/StreamingAssets/*
Get_Line_count.py
# Odin Validator
/Assets/Plugins/Productivity/Sirenix/Odin Validator/*
/Assets/Plugins/Productivity/Sirenix/Assemblies/Sirenix.OdinValidator*
# Backups from Anyportrait
*.bck
/Assets/**/Atlas/Unused/*
/Assets/Character/Hector/Atlas/Unused/
# Artifacts from the Playmode tests
/[Aa]ssets/*.unity
/[Aa]ssets/*.unity.meta
############# BAKERY ASSETS ############
# Ignore Bakery Assets folder
/[Aa]ssets/Plugins/Render/Bakery/*
# Never ignore these Bakery Asset files
# Unignore specific files in ignored subdirectory https://stackoverflow.com/a/32504500/2129422
!/[Aa]ssets/Plugins/Render/Bakery/ftLightmaps.cs
!/[Aa]ssets/Plugins/Render/Bakery/ftLightmapsStorage.cs
!/[Aa]ssets/Plugins/Render/Bakery/ftLocalStorage.cs
!/[Aa]ssets/Plugins/Render/Bakery/ftGlobalStorage.cs
!/[Aa]ssets/Plugins/Render/Bakery/BakeryProjectSettings.cs
############# BAKERY EDITOR ############
#Ignore Bakery Editor folder
/[Aa]ssets/Editor/x64/Bakery/*
# Never ignore these Bakery Editor files
!/**/ftModelPostProcessor.cs
!/**/ftSavedPadding2.cs
..bfg-report/
bfg.jar
pushscript.sh
# Ignore light maps, rebake the maps if needed
/Assets/BakeryLightmaps/*
/Assets/Adobe
# Reflection probe files
*.exr
/Assets/Plugins/Render/AmplifyShaderEditor
/[Aa]ssets/Samples/*
# Ignore files with '(Unused)' in their name within any 'Unused' folder under Assets/Character
Assets/Character/**/Unused/*(Unused)*
**/Unused/**
/ScreenShots/*
/Assets/Plugins/Build
# Ignore all files ending with _final.hdr in any directory under Assets/Scenes/
/Assets/Scenes/**/*_final.hdr
# Ignore all files ending with _mask.tga in any directory under Assets/Scenes/
/Assets/Scenes/**/*_mask.tga
# My cpp test built files
References/*.dSYM
References/*.o