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Numbers (the other impl way) #36
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code: added the imaginary and real part unicode symbol for the two different parts of a complex number code: added also the Euler's number like letter to the math symbols ci: now, the GH actions are executing the tests again for the project, since we are replacing the Catch2 suite with our own
… now includes the Naturals, the Integers and part of the Complex numbers
code: marking noexcept almost every function and constructor on the types
…eas determined for our codebase. The stylizer function has been refactored to be more memory efficient, saving a lot of potential std::string allocations on the concatenations
…ype satisfies the criteria to be a Number
…ype satisfies the criteria to be a Number code(numbers): implemented the basic operations for Rationals code(numbers): Implemented the implementation of the equality operators for Naturals, Integers and Rationals code(numbers): implemented some operator overloads for mix arithmetic operations between types
…ype satisfies the criteria to be a Number code(numbers): implemented the basic operations for Rationals code(numbers): Implemented the implementation of the equality operators for Naturals, Integers and Rationals code(numbers): implemented some operator overloads for mix arithmetic operations between types code(tsuite-assertions): cleaned the assertions module, and refactored the way of how are assertions handled internally code(zero::concepts): Created a set of concepts to constrain types that are printable
…string version of the picked variant
Note that a few modules has some troubles compiling: - There's issues on the legacy iterator module (pending to review, left commented now) - MSVC refuses to compile the `matrix.cppm` Matrix template type when we provide template arguments to the Row and Column Matrix template constructors - Tests are yet untested
…es to use Zork++ on the v0.10.0
…izer list braces nor std::vector, and other more for when there's no need for using a modifier
…th latest Clang changes on Zork++
…tch on Zork++ configuration file
…n of the overload operators of the Numbers types
…into independent standalone template functions
…ms of standalone functions
…ed arithmetic operation
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This will be probably the development way chosen for the
Number
(s) implementation, in favor of #31