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localization.lua
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localization.lua
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-- TODO rename
local FILENAME = "localization.csv"
local consts = require("consts")
-- Holds all the data for localizing the game
Localization =
class(
function(self)
self.data = {}
self.langs = {}
self.codes = {}
self.lang_index = 1
self.init = false
end
)
localization = Localization()
function Localization.get_list_codes(self)
return self.codes
end
function Localization.get_language(self)
return self.codes[self.lang_index]
end
function Localization.refresh_global_strings(self)
join_community_msg = loc("join_community") .. "\ndiscord." .. consts.SERVER_LOCATION
end
function Localization.set_language(self, lang_code)
for i, v in ipairs(self.codes) do
if v == lang_code then
self.lang_index = i
break
end
end
config.language_code = self.codes[self.lang_index]
if themes[config.theme] and themes[config.theme].font and themes[config.theme].font.path then
set_global_font(themes[config.theme].font.path, themes[config.theme].font.size)
elseif config.language_code == "JP" then
set_global_font("jp.ttf", 14)
elseif config.language_code == "TH" then
set_global_font("th.otf", 14)
else
set_global_font(nil, 12)
end
self:refresh_global_strings()
end
function Localization.init(self)
local function csv_line(line, acc)
local function trim(a, b)
if line:sub(a, a) == '"' then
a = a + 1
end
if line:sub(b, b) == '"' then
b = b - 1
end
return line:sub(a, b)
end
local tokens = {}
local leftover = nil
local cur = 1
local stop_cur = 1
local escape = (acc ~= nil)
local ch
while cur <= line:len() do
ch = line:sub(cur, cur)
if ch == '"' then
if line:sub(cur + 1, cur + 1) == '"' then
cur = cur + 1
else
escape = not escape
end
elseif not escape and ch == "," then
tokens[#tokens + 1] = trim(stop_cur, cur - 1)
if acc then
tokens[#tokens] = acc .. tokens[#tokens]
acc = nil
end
tokens[#tokens] = tokens[#tokens]:gsub('""', '"')
stop_cur = cur + 1
end
cur = cur + 1
end
if escape then
if not acc then
leftover = line:sub(stop_cur + 1, cur)
else
leftover = acc .. line:sub(stop_cur, cur)
end
leftover = leftover .. "\n"
else
tokens[#tokens + 1] = trim(stop_cur, cur)
end
return tokens, leftover
end
self.init = true
local num_line = 1
local tokens, leftover
local i = 1
local key = nil
-- Process all the localization strings
if love.filesystem.getInfo(FILENAME) then
for line in love.filesystem.lines(FILENAME) do
if num_line == 1 then
tokens = csv_line(line)
for j, v in ipairs(tokens) do
if j > 2 and v:gsub("%s", ""):len() > 0 then
self.codes[#self.codes + 1] = v
self.data[v] = {}
end
end
else
tokens, leftover = csv_line(line, leftover)
for j, v in ipairs(tokens) do
-- Key all the other languages by the first column
if not key then
key = v
if key == "" or key:match("%s+") then
break
end
else
if j ~= 2 then
if v ~= "" and not v:match("^%s+$") then
if num_line == 2 then
self.langs[#self.langs + 1] = v
end
self.data[self.codes[i]][key] = v
end
i = i + 1
end
end
if i > #self.codes then
break
end
end
if not leftover then
i = 1
key = nil
end
end
num_line = num_line + 1
end
end
--[[ for k, v in pairs(self.data) do
print("LANG "..k)
for a, b in pairs(v) do
print(a..": "..b)
end
end--]]
self:set_language(config.language_code)
end
-- Gets the localized string for a loc key
function loc(text_key, ...)
local self = localization
local code = self.codes[self.lang_index]
if not code or not self.data[code] then
code = self.codes[1]
end
local ret = nil
if self.init then
ret = self.data[code][text_key]
end
if ret then
for i = 1, select("#", ...) do
local tmp = select(i, ...)
ret = ret:gsub("%%" .. i, tmp)
end
else
ret = "#" .. text_key
for i = 1, select("#", ...) do
ret = ret .. " " .. select(i, ...)
end
end
return ret
end