1.6
Thanks to @cuevavirus for the changes:
- Add frame descriptor for 1280x720 (with the Sharpscale plugin, the Vita is able to submit 1280x720
framebuffers to the kernel) - Dynamically allocate memory for UVC frame: allocates only as much memory as needed and only
when needed, otherwise with a 1280x720 buffer for the UVC frame, the kernel frequently runs out
of memory. - Minor code fixes