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Renamed StochasticAA.fx to AsymetricSamplingAA.fx
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xHybred authored Feb 8, 2024
1 parent 4632996 commit 0531d34
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Expand Up @@ -53,7 +53,7 @@ void PS_Main(in VSOUT i, out float4 o : SV_Target0)
o = tex2D(sColorTex, i.uv);
}

technique StochasticAA
technique ASAA
{
pass { VertexShader = PostProcessVS; PixelShader = PS_Main; }
}

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