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Releases: whale2/InnerLock

Interlocking

25 Jul 20:34
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Default config for lock disabled locking between different vessels, now it is enabled
Lock alignment is honored in a more strict way
Some minor in-editor button bugs fixed
Locks parts now should be of equal scale to work

Launch locked

05 Jun 00:20
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Added a new feature - "Launch locked". Align the lock in SPH/VAB, set this option and the lock will be in already locked state when vessel is just launched.

New part by ZodiusInfuser - lock that looks more "surface attachable". Both parts could lock to each other.

Lock joint is now stronger, basically, an autostrut-like joint is created between parts the lock halves are attached to.

NOTE: Some files were removed compared to previous release, it is advisable to delete mod directory before upgrading. This is also true for "GameData/MagicSmokeIndustries/Parts/Rework_Utility/Probe/Misc/IR_LockConnector"

Finally a release

12 Mar 23:49
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First public release.
Compiled for ksp 1.3.1, 1.5.1 and 1.6.1

Download 'patches.zip' and extract under GameData if you want internal collisions in trusses and cargo bays.

Cautious beta-candidate

04 May 00:44
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Pre-release

Replaced FixedJoint with ConfigurableJoint
Added attachNode creation
Some minor bugfixes
Tweaked part config

Still alpha

24 Apr 11:58
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Still alpha Pre-release
Pre-release

Added Action Groups
Fixed a bug when lock becomes inoperable after unlocking

Alpha, but second

24 Feb 02:04
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Alpha, but second Pre-release
Pre-release

Fixed some stuff.

Cyan color when lock is transitioning between locked/unlocked states. Both parts are lit.
Accounting for part/joint break.

The very first alpha

23 Feb 22:49
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The very first alpha Pre-release
Pre-release

With awesome part model by ZodiusInfuser.