v1.1.2
What's Changed
- Add is_compatible to Visitor and ConstVisitor by @Mikalai in #1093
- Animation and object cloning/copy constrcutors by @robertosfield in #1094
- Typo by @LeeRiva in #1096
- Make it easier to use separate samplers and textures by @AnyOldName3 in #1097
- Use perfect forwarding where obvious by @AnyOldName3 in #1106
- Separate shadow samplers by @robertosfield in #1109
- Add std::nullptr_t constructor overload for ref_ptr by @AnyOldName3 in #1110
- Revert "Add std::nullptr_t constructor overload for ref_ptr" by @robertosfield in #1111
- Add nullptr constructor overload for ref_ptr by @AnyOldName3 in #1113
- Support per-light angle subtended by @AnyOldName3 in #1114
- Profiler by @robertosfield in #1117
- Animation path refactor, replacing AnimationPath/AnimationPathHandler/RecordAnimationPathHandler with vsg::CameraAnimation/vsg::Animation by @robertosfield in #1118
- Fix "build error: 'int8_t' was not declared in this scope" with gcc13 for MinGW by @rhabacker in #1120
- Corrected function return value. Fixes #1122 by @LeeRiva in #1123
- Added vsg::Layer node for specifying a vsg::Bin to add subgraph to when rendering. by @robertosfield in #1134
New Contributors
Full Changelog: v1.1.1...v1.1.2