WIP: first stab at lvobj memory management #65
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good news: it looks like we can add this automatic destructor without changing any .cpp
bad news: https://docs.lvgl.io/8.0/overview/object.html says:
I think this means we need to delete children before we delete parents, and I think this means we should represent LVGL object hierarchy as C++ object hierarchy (which, to be fair, is desirable for a lot of reasons).