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Advanced pocket satellite vault (#37138)
* Advanced pocket satellite vault * Advanced pocket satellite vault * makes this actually hear no * tweaks vault stuff a bit * adds this * standardises * tidies this up and makes it work better * tidies this up and makes it work better * closer to value stated * updates type * some bolt control * sanity * heard message * adds this * makes these work better --------- Co-authored-by: SECBATON-GRIFFON <[email protected]>
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/datum/map_element/vault/advanced_pocketsat | ||
name = "Advanced pocket satellite" | ||
file_path = "maps/randomvaults/advanced_pocketsat.dmm" | ||
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/area/vault/advanced_pocketsat | ||
requires_power = FALSE | ||
dynamic_lighting = FALSE | ||
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/obj/machinery/door/airlock/external/adv_pocketsat_entrance | ||
desc = "It opens and closes. It appears to have a microphone and speaker attached." | ||
locked = 1 | ||
flags = FPRINT | HEAR | ||
id_tag = "APS" | ||
var/list/codewords = list() | ||
var/last_saytime = 0 | ||
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/obj/machinery/door/airlock/external/adv_pocketsat_entrance/New() | ||
..() | ||
codewords = generate_code_phrase() | ||
update_icon() | ||
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/obj/machinery/door/airlock/external/adv_pocketsat_entrance/hitby(atom/movable/AM) | ||
if(!locked) | ||
..() | ||
else if(!check_for_access_item(AM)) | ||
say_phrase() | ||
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/obj/machinery/door/airlock/external/adv_pocketsat_entrance/attack_hand(mob/user) | ||
if(!locked) | ||
..() | ||
else if(!check_for_access_item(user)) | ||
say_phrase() | ||
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/obj/machinery/door/airlock/external/adv_pocketsat_entrance/Bumped(atom/AM) | ||
if(!locked) | ||
..() | ||
else if(!check_for_access_item(AM)) | ||
say_phrase() | ||
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/obj/machinery/door/airlock/external/adv_pocketsat_entrance/proc/check_for_access_item(var/mob/user) | ||
if((stat & (BROKEN|NOPOWER)) || !locked || !istype(user)) | ||
return FALSE | ||
if(locate(/obj/item/toy/syndicateballoon) in user.held_items) | ||
grant_access() | ||
return TRUE | ||
var/obj/item/ID = user.get_item_by_slot(slot_wear_id) | ||
ID = ID.GetID() | ||
if(istype(ID,/obj/item/weapon/card/id/syndicate)) | ||
grant_access() | ||
return TRUE | ||
return FALSE | ||
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/obj/machinery/door/airlock/external/adv_pocketsat_entrance/proc/say_phrase() | ||
if((stat & (BROKEN|NOPOWER)) || !locked) | ||
return | ||
if(last_saytime + (10 SECONDS) < world.time) | ||
say(pick(codewords)) | ||
last_saytime = world.time | ||
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/obj/machinery/door/airlock/external/adv_pocketsat_entrance/Hear(var/datum/speech/speech, var/rendered_speech="") | ||
if((stat & (BROKEN|NOPOWER)) || !locked) | ||
return | ||
if(speech.speaker && !speech.frequency) | ||
for(var/phrase in syndicate_code_response) | ||
if(findtext(speech.message, phrase)) | ||
grant_access(TRUE) | ||
break | ||
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/obj/machinery/door/airlock/external/adv_pocketsat_entrance/proc/grant_access(var/from_speech = FALSE) | ||
var/turrets_were_on = FALSE | ||
var/area/control_area = get_area(src) | ||
for(var/obj/machinery/turretid/controller in control_area.contents) | ||
turrets_were_on |= controller.enabled | ||
controller.enabled = 0 | ||
controller.updateTurrets() | ||
say("[from_speech ? "Response phrase accepted. " : "Identity authenticated. "]Welcome, Agent.[turrets_were_on ? " Turrets disabled." : ""]") | ||
locked = 0 | ||
playsound(src, "sound/machines/door_unbolt.ogg", 50, 1, -1) | ||
for(var/mob/M in range(1, src)) | ||
M.show_message("You hear a metallic clunk from the bottom of the door.", 2) | ||
update_icon() | ||
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/obj/machinery/computer/arcade/syndicate/New() | ||
. = ..() | ||
emag_act() | ||
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/obj/structure/safe/floor/advanced_pocketsat | ||
name = "secret satellite stash" | ||
desc = "A huge chunk of metal with a dial embedded in it. Fine print on the dial reads \"Gorlex Arms - 2 tumbler safe, guaranteed thermite resistant, explosion resistant, and Nanotrasen resistant. Contains roughly 160 telecrystals worth of syndicate equipment.\"" | ||
color = "#ff0000" | ||
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/obj/structure/safe/floor/advanced_pocketsat/New() | ||
..() | ||
for(var/i in 1 to 8) | ||
if(i == 7 && prob(1)) | ||
var/to_spawn = pick(list( | ||
/obj/item/weapon/gun/gatling, | ||
/obj/item/weapon/gun/energy/gatling, | ||
/obj/effect/spawner/newbomb/timer, | ||
/obj/item/weapon/gun/projectile/rocketlauncher/nikita, | ||
/obj/item/weapon/gun/projectile/hecate, | ||
)) | ||
new to_spawn(src) | ||
return | ||
else | ||
new /obj/item/toy/syndicateballoon(src) |
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