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VR JuggLua is a powerful, easy to use interactive system for developing virtual environments. You can find the conference/workshop paper introducing an earlier version of it through its DOI http://dx.doi.org/10.1109/SEARIS.2012.6231166 or through Ryan A. Pavlik's Academia.edu page.
A better introduction and changelog can be found in the README file, which GitHub kindly renders on the project homepage. It also provides links to our mailing list/group.
This wiki is used more for documentation not tied to specific versions of VR JuggLua.
Standard disclaimer: the Internet is a changing creature, and the content at these links is obviously outside of our control. We thought it was useful and appropriate at the moment we added the link, but caveat clickor.
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A Short Introduction to the Basic Principles of the Open Scene Graph by Leandro Motta Barros (LMB)
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http://www.stackedboxes.org/~lmb/en/computer-stuff/asittbpo-open-scene-graph/index
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This is a great tutorial on basic things like State, as well as lighting and shaders. C++-targeted, but the conversion to Lua is easy, just ignore the talk about pointers.
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OpenSceneGraph Quick Start Guide, by Paul Martz (Skew Matrix Software)
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This is not as quick of a start as the examples and VR JuggLua get you, but if you go beyond the reach of the Lua-ization of the OSG syntax, you might end up somewhere that this book covers. Available as a dead-tree edition or a free PDF electronic book, this is a more in-depth, comprehensive starter guide. Also C++-targeted examples, but the concepts are pretty independent of language. A good fallback if the LMB tutorial above doesn't cover it and you can't figure out how it works conceptually from Doxygen.
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Alternate direct-ish PDF links: http://www.lulu.com/items/volume_51/767000/767629/3/print/OSGQSG.pdf http://www.openscenegraph.org/projects/osg/browser/OpenSceneGraph-TrainingMaterials/trunk/Books/QuickStartGuide/OSGQSG.pdf