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Releases: unlimitedbacon/stl-thumb

v0.5.0

30 May 07:34
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  • FXAA Anti-aliasing - Images look much nicer now without the jagged edges! FXAA is on by default, but can be shut off. It has minimal performance impact.

    RTX FXAA Off RTX FXAA On
    fxaa-off fxaa-on
  • Pipes! - Can now read STL data from the stdin stream instead of a file #23

  • Faster Image Compression

  • Added option to force recalculating face normals if your STL files are malformed #59

  • Published on package on crates.io and docs on docs.rs.

For KDE users

See stl-thumb-kde

Full Changelog: v0.4.1...v0.5.0

v0.4.1

16 Apr 22:05
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Changes

  • Underlying libraries have been fully updated and a lot of work has been done to make initializing OpenGL more robust. Hopefully this takes care of #41, #40, and probably more.
  • New softer default color
    test

For KDE users

See stl-thumb-kde

v0.4.0

25 Apr 05:43
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  • stl-thumb now supports the KDE desktop environment on Linux. If you are a KDE/Plasma user, you will need to install the separate stl-thumb-kde package.
    stl-thumb-kde
  • Under the hood, stl-thumb has been restructured as a library. This allows you to use it directly inside of any C/C++ or Rust program. Here is an example.

v0.3.1

17 Mar 22:43
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I think this is a pretty cool update.

  • On Windows, now it uses your system's color scheme instead of the default blue.

stl-thumb-colors

Note: Your existing icons will not be updated to the new colors automatically. Use the disk cleanup tool to clear the thumbnail cache and your icons will be regenerated.

  • Added CLI option to set the background color.
  • Optimizations.

v0.3.0

24 Feb 21:47
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  • Added option to choose an image format.
  • Added option to choose the colors of the model.
  • Workaround for issue with Mesa on Arch, which was causing blank images.
  • Fixed Debian package dependencies.

v0.2.0

04 Nov 21:02
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  • Made compatible with Gnome Files (Nautilus).
  • Enabled true headless rendering and try to use it whenever possible. Fall back to a normal context with a hidden window if it doesn't work.

v0.1.1

17 Aug 07:27
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Changes

  • Backported shaders to GLSL 1.20 - Allows support for very old GPUs.
  • Updated stl_io to version 0.3.7 - Fixes reading ASCII STL files with Windows style line endings
  • Updated glium

Initial Release v0.1.0

28 Jul 04:01
a8067e1
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First release! Yay!