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Clarify how to specify ambient_music paths
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SamVanheer committed Jan 29, 2024
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2 changes: 1 addition & 1 deletion docs/entityguide/entities/ambient_music.md
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Expand Up @@ -8,7 +8,7 @@ You can play and loop music, trigger it to fade out or stop it entirely.

## Keyvalues

* **filename** - Relative name of the file to play. Only applies to the `Play` and `Loop` commands
* **filename** - Relative name of the file to play, starting in the root directory. For example: `media/Half-Life01.mp3`. Only applies to the `Play` and `Loop` commands
* **command** - The command to issue. Any of `Play, Loop, Fadeout, Stop`
* **target_selector** - How to select players to affect. Any of `AllPlayers, Activator, Radius`
* **radius** - If `target_selector` is `Radius`, this is how close the player has to be to be affected by this entity
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