Skip to content

Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL

Notifications You must be signed in to change notification settings

trevor-m/deep-gbuffers

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

7 Commits
 
 
 
 
 
 
 
 

Repository files navigation

See report.pdf for more information. This project was built using the Glitter template, as a final project for CMPSC 280 (Advanced Computer Graphics, UCSB, Professor Pradeep Sen).

rad

Above: Single-scatter radiosity using multiple layers.

Below: Benefit of using multiple layers on McGuire et. al.’s Scalable Ambient Obscurance (2012). Ambient Occlusion from both layers (top), only the first layer (middle) and only the second layer (bottom). The red box highlights an area where the second layer provided a very noticeable correction to an error in a single layer only approach.

image

Building

# UNIX Makefile
cd Glitter
cmake ..

# Mac OSX
cmake -G "Xcode" ..

# Microsoft Windows
cmake -G "Visual Studio 14" ..
cmake -G "Visual Studio 14 Win64" ..
...

Controls

Movement

  • WASD to move
  • Left-click + move mouse to look around

Display Modes

  • Press 7 to view scene
  • Press 8 to view SSAO buffer
  • Press R to toggle single-scatter radiosity on/off (default: off)

Lights

  • Press 1 to select the first light
  • Press 2 to select the second light
  • Press 3 to select the third light
  • Press J and L to move the selected light source along X axis
  • Press I and K to move the selected light source along Z axis
  • Press U and O to move the selected light source along Y axis

About

Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published