Volumetric Human Teleportation (SIGGRAPH 2020 Real-Time Live) Monocular Real-Time Volumetric Performance Capture(ECCV 2020)
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Updated
Jun 28, 2022 - Python
Volumetric Human Teleportation (SIGGRAPH 2020 Real-Time Live) Monocular Real-Time Volumetric Performance Capture(ECCV 2020)
Real-time detection of diverse dynamic objects in complex environments.
Fast, efficient and accurate multi-resolution, multi-sensor 3D occupancy mapping
A flexible submap-based framework towards spatio-temporally consistent volumetric mapping and scene understanding.
A volumetric fog implementation in Unity.
☁️ Volumetric path tracer using cuda
Unity package for versions 2022.3 and Unity 6. Adds support to render volumetric lighting for both the main and additional lights in URP. Compatible with URP render graph in Unity 6.
PyTorch implementation of V2V-PoseNet with IntegralPose/PoseFix loss
Real-time Neural Representation Fusion for Robust Volumetric Mapping
PyTorch implementation of 'Squeeze and Excite' Guided Few Shot Segmentation of Volumetric Scans
A small extension that makes 3D text with Unity's TextMeshPro possible. It uses raymarching and a geometry shader to work around the limitations of TMP at the moment
🎞 A plugin for using DepthKit's volumteric captures in Three.js
code of DenseVoxNet and 3D-DSN
A WebVR volumetric video renderer that uses color-depth based videos hosted on Vimeo.
Unity Raymarching Examples
🌐 Plugin for rendering 6DOF equirectangular 360 images and videos with depthmaps
Air to air combat game, created in Python 3 using HARFANG 3D.
A Unity3D plugin for rendering Volume assets
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