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A working Unity project for creating any type of Ludo game. Currently setup as a mobile-based 2D Ludo game with working AI. Can be easily extended to a 3D game or a completely different Ludo game if needed.
This is my very first research paper that examins auto-play mechanics on CPU performance using Unity's Profiler. I analyzed resource allocation by firing bullets at intervals of 2 to 6. After doing an ANOVA statistical test I hope to provide insight to help developers optimize performance while meeting auto-play expectations.