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Clean up now-redundant behavior variable declarations. The base STR D…
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…ev-selected variables are now merged with what the mods need, so it is no longer necessary to request inclusion. And it's probably confusing as they shouldn't be there (and devs could change them).
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rfortier committed May 16, 2024
1 parent 14692f7 commit c83550d
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bAnimationDriven
bVoiceReady
bWantCastVoice
IsAttackReady
IsShouting
isMoving
bSpeedSynced
IsOnGround
bLookAtTarget
bCanLookAtTarget
bEquipOk
IsBusy
bIsSynced
IsFlapping
IsGliding
HasTweenSpeed
IsTurningLeft
IsTurningRight
IsMovingForward
BSLookAtModifier_CanLookOutsideLimit
MoveDirZ
bFullyMotionDriven
bNoFootIK
bFootIK
LookAtOutOfRange
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Pitch
TurnDelta
Direction
Speed
TargetSpeed
TurnDeltaDamped
PitchDeltaDamped
TargetSpeedDamped
MaxSpeedDamped
LookAtHeadingMaxAngle
m_errorOut
FlightPitchBlend
TweenEntryDirection
LipBigAah
LipDST
LipEee
LipFV
PitchDelta
DistToGoal
PathAngle
BSLookAtModifier_m_onGain
BSLookAtModifier_m_offGain
TimeStep
DirectionDamped
TurnDeltaTarget
PitchDeltaTarget
FlightPitchBlendTarget
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iSyncIdleLocomotion
iSyncTurnState
iState
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bEquipOk
bMotionDriven
IsBeastRace
IsSneaking
IsBleedingOut
IsCastingDual
Is1HM
IsCastingRight
IsCastingLeft
IsBlockHit
IsPlayer
IsNPC
bIsSynced
bVoiceReady
bWantCastLeft
bWantCastRight
bWantCastVoice
b1HM_MLh_attack
b1HMCombat
bAnimationDriven
bCastReady
IsAttacking
bAllowRotation
bMagicDraw
bMLh_Ready
bMRh_Ready
bInMoveState
bSprintOK
bIdlePlaying
bIsDialogueExpressive
bAnimObjectLoaded
bEquipUnequip
bAttached
bIsH2HSolo
bHeadTracking
bIsRiding
bTalkable
bRitualSpellActive
bInJumpState
bHeadTrackSpine
bLeftHandAttack
bIsInMT
bHumanoidFootIKEnable
bHumanoidFootIKDisable
bStaggerPlayerOverride
bNoStagger
bIsStaffLeftCasting
bPerkShieldCharge
bPerkQuickShot
IsBlocking
IsBashing
IsStaggering
IsRecoiling
IsEquipping
IsUnequipping
isInFurniture
bNeutralState
bBowDrawn
PitchOverride
NotCasting
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TurnDelta
Direction
SpeedSampled
weapAdj
Speed
CastBlend
PitchOffset
SpeedDamped
Pitch
VelocityZ
1stPRot
1stPRotDamped
CastBlendDamped
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iRightHandEquipped
iLeftHandEquipped
i1HMState
iState
iLeftHandType
iRightHandType
iSyncIdleLocomotion
iSyncForwardState
iSyncTurnState
iIsInSneak
iWantBlock
iRegularAttack
testint
currentDefaultState

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