Skip to content

Commit

Permalink
Fix Rising Sun combined Events and Prophecies dividers (#546)
Browse files Browse the repository at this point in the history
* Fix Rising Sun combined Events and Prophecies dividers
* Also add proper entries for guilds & cornucopia upgrade dividiers
  • Loading branch information
sumpfork authored Oct 28, 2024
1 parent 027cdcf commit 19b601b
Show file tree
Hide file tree
Showing 18 changed files with 22 additions and 0 deletions.
10 changes: 10 additions & 0 deletions card_db_src/en_us/cards_en_us.json
Original file line number Diff line number Diff line change
Expand Up @@ -4227,6 +4227,16 @@
"extra": "Projects are not Kingdom cards; including one or more Projects in a game does not count toward the 10 Kingdom card piles the Supply includes. In fact, Projects are not considered \"cards\" at all; any text referring to a \"card\" does not apply to Projects.\n\nAny number of Projects may be used in a game, though it is recommended to not use more than two total Events, Landmarks, and Projects.",
"name": "Projects"
},
"risingSun events": {
"description": "<justify>Events are not Kingdom cards. In a player's Buy phase, when the player can buy a card, the player can buy an Event instead. Buying an Event means paying the cost indicated on the Event and then doing the effect of the Event. The Event just stays on the table, the player does not take it; there is no way for a player to gain one or end up with one in his deck. Buying an Event uses up a Buy; normally a player can either buy a card, or buy an Event. A player with two Buys, such as after playing Ranger, could buy two cards, or buy two Events, or buy a card and an Event (in either order). The same Event can be bought multiple times in a turn if the player has the Buys and available to do it. Some Events give +Buys and so let the player buy further cards/Events afterwards. Players cannot play further Treasures that turn after buying an Event. Buying an Event is not buying a card and so does not trigger cards like Swamp Hag or Goons (from Prosperity). Costs of Events are not affected by cards like Bridge Troll.</justify>",
"extra": "Events are special on-buy effects not attached to cards. Players can buy Events during their Buy phase to trigger whatever the effect of the Event is, as an alternative to (or in addition to) buying cards from the supply.<n>Events are not Kingdom cards; including one or more Events in a game does not count toward the 10 Kingdom card piles the supply includes. In fact, Events are not considered \"cards\" at all. Any text referring to a \"card\" (such as instructions to \"name a card\", or cost reducers changing the cost of cards) does not apply to Events. However, for reference, the Event effects and costs are printed on cards in a landscape orientation with silver frames.<n>Any number of Events may be used in a game, but the recommendation is to not use more than two total Events and Landmarks. When choosing a random Kingdom, the Events may be shuffled into the randomizer deck; any Events that are dealt once 10 Kingdom cards have also been dealt will be included in the game.",
"name": "Events - Rising Sun"
},
"risingSun prophecies": {
"description": "Prophecies are rules that will eventually apply to the game.",
"extra": "In every game with one or more Omen cards, deal out one Prophecy for it. Only use one Prophecy no matter how many Omens you have.<br> • Put 5 Sun tokens on the Prophecy for 2 players, 8 for 3 players, 10 for 4 players, 12 for 5 players, and 13 for 6 players.<br> • +1 SunToken means remove a token from the Prophecy. Then if it was the last token, the rules text on the Prophecy becomes active, right then and for the rest of the game.<br> • +1 SunToken always appears first on Omens, before anything else the card does.<br> • +1 SunToken does nothing else once all the tokens are removed.<br> • Prophecy text does nothing until the last Sun token is removed.",
"name": "Prophecies - Rising Sun"
},
"royal_galley": {
"description": "+1 Card<n>You may play a non-Duration Action card from your hand. Set it aside; if you did, then at the start of your next turn, play it.",
"extra": "Playing a non-Duration Action card via this is optional. If you do play one, you resolve the card completely, then set it aside. If it moved elsewhere somehow (for example, if it trashed itself), you fail to set it aside, and Royal Galley is discarded that turn normally.<n>If you do set the card aside, then Royal Galley stays in play with it this turn, and at the start of your next turn you play the card again. Royal Galley and the card are both discarded that turn.<n>Playing a card via Royal Galley does not use up an Action play (though playing Royal Galley itself does).",
Expand Down
12 changes: 12 additions & 0 deletions card_db_src/en_us/sets_en_us.json
Original file line number Diff line number Diff line change
Expand Up @@ -49,6 +49,12 @@
"set_text": "",
"text_icon": "C"
},
"cornucopia2ndEditionUpgrade": {
"set_name": "Cornucopia 2nd Edition Upgrade",
"set_text": "This contains the kingdom cards introduced in the second edition of <i>Cornucopia</i>, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.",
"short_name": "Cornucopia",
"text_icon": "C"
},
"dark ages": {
"set_name": "Dark Ages",
"set_text": "Times have been hard. To save on money, you've moved out of your old castle, and into a luxurious ravine. You didn't like that castle anyway; it was always getting looted, and never at a reasonable hour. And if it wasn't barbarians it was the plague, or sometimes both would come at once, and there wouldn't be enough chairs. The ravine is great; you get lots of sun, and you can just drop garbage wherever you want. In your free time you've taken up begging. Begging is brilliant conceptually, but tricky in practice, since no-one has any money. You beg twigs from the villagers, and they beg them back, but no-one really seems to come out ahead. That's just how life is sometimes. You're quietly conquering people, minding your own business, when suddenly there's a plague, or barbarians, or everyone's illiterate, and it's all you can do to cling to some wreckage as the storm passes through. Still, you are sure that, as always, you will triumph over this adversity, or at least do slightly better than everyone else.\nThis is the 7th addition to the game of <i>Dominion</i>. It adds 35 new Kingdom cards to <i>Dominion</i>, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can only get via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards.",
Expand Down Expand Up @@ -115,6 +121,12 @@
"set_text": "Jobs, everyone’s worried about jobs. Whatever happened to tilling the fields in obscurity? The economy is just a trick, like stealing someone's nose, but lately people seem to have seen through it, like when you realize someone hasn’t really stolen your nose. So now everyone’s joining a guild, learning a craft, and working on a masterpiece - a painting so beautiful it blinds you, or a cheese grater so amazing that you never eat cheese again. The only people left tilling the fields are the ones doing it ironically. The guilds cover everything - ironic tilling, butchering, baking, candlestick making, shoemaking, cheesemaking, cheese destruction. Your advisor is convinced that somehow, control of the stonecutters is key to world domination. Very well. You will have stone handled so expertly that the world trembles before you.\nThis is the 8th addition to the game of <i>Dominion</i>. It adds 13 new Kingdom cards to <i>Dominion</i>. It has coin tokens that you can save to spend later, and cards you can get more out of by paying extra for them.",
"text_icon": "G"
},
"guilds2ndEditionUpgrade": {
"set_name": "Guilds 2nd Edition Upgrade",
"set_text": "This contains the kingdom cards introduced in the second edition of <i>Guilds</i>, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.",
"short_name": "Guilds",
"text_icon": "C"
},
"hinterlands1stEdition": {
"set_name": "Hinterlands 1st Edition",
"set_text": "The world is big and your kingdom small. Small when compared to the world, that is; it’s moderate-sized when compared to other kingdoms. But in a big world like this one - big when compared to smaller worlds anyway, if such things exist; it’s moderate-sized when compared to worlds of roughly the same size, and a little small when compared to worlds just a little larger - well, to make a long story short - short when compared to longer stories anyway - it is time to stretch your borders. You’ve heard of far-off places - exotic countries, where they have pancakes but not waffles, where the people wear the wrong number of shirts, and don’t even have a word for the look two people give each other when they each hope that the other will do something that they both want done but which neither of them wants to do. It is to these lands that you now turn your gaze.\nThis is the 6th addition to the game of <i>Dominion</i>. It adds 26 new Kingdom cards to <i>Dominion</i>, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them.",
Expand Down
Binary file modified src/domdiv/card_db/cs/cards_cs.json.gz
Binary file not shown.
Binary file modified src/domdiv/card_db/cs/sets_cs.json.gz
Binary file not shown.
Binary file modified src/domdiv/card_db/de/cards_de.json.gz
Binary file not shown.
Binary file modified src/domdiv/card_db/de/sets_de.json.gz
Binary file not shown.
Binary file modified src/domdiv/card_db/en_us/cards_en_us.json.gz
Binary file not shown.
Binary file modified src/domdiv/card_db/en_us/sets_en_us.json.gz
Binary file not shown.
Binary file modified src/domdiv/card_db/es/cards_es.json.gz
Binary file not shown.
Binary file modified src/domdiv/card_db/es/sets_es.json.gz
Binary file not shown.
Binary file modified src/domdiv/card_db/fr/cards_fr.json.gz
Binary file not shown.
Binary file modified src/domdiv/card_db/fr/sets_fr.json.gz
Binary file not shown.
Binary file modified src/domdiv/card_db/it/cards_it.json.gz
Binary file not shown.
Binary file modified src/domdiv/card_db/it/sets_it.json.gz
Binary file not shown.
Binary file modified src/domdiv/card_db/nl_nl/cards_nl_nl.json.gz
Binary file not shown.
Binary file modified src/domdiv/card_db/nl_nl/sets_nl_nl.json.gz
Binary file not shown.
Binary file modified src/domdiv/card_db/xx/cards_xx.json.gz
Binary file not shown.
Binary file modified src/domdiv/card_db/xx/sets_xx.json.gz
Binary file not shown.

0 comments on commit 19b601b

Please sign in to comment.