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Merge pull request #259 from stride3d/master
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Initiating deployment of latest website updates to staging
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VaclavElias authored Feb 2, 2024
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### Challenges in Distribution

The pace at which we distribute funds is often perceived as slow. However, this is not from a lack of willingness but rather the challenge of finding the right talent for the tasks. Nonetheless, we are actively funding projects at this moment, focusing on enhancements in XR, introducing [morph target capabilities for 3D models](https://github.com/stride3d/stride/pull/2136) (aka Blendshapes), and updating the bindings for the Assimp 3D importer to Silk.NET.
The pace at which we distribute funds is often perceived as slow. However, this is not from a lack of willingness but rather the challenge of finding the right talent for the tasks. Nonetheless, we are actively funding projects at this moment, focusing on enhancements in XR, introducing [morph target capabilities for 3D models](https://github.com/stride3d/stride/pull/2136) (aka Blendshapes), and updating the bindings for the Assimp 3D importer to [Silk.NET](https://dotnet.github.io/Silk.NET/).

### Call for Skilled Developers

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Currently, the project is in the early stages but it not only anticipates making the editor compatible with Linux and MacOS but also aligns with the long-standing community desire for broader platform support and enhanced editor functionality, including a robust plugin system.

More details in thie pull request: [Cross-platform editor rewrite - prototype](https://github.com/stride3d/stride/pull/2034)
More details in this pull request: [Cross-platform editor rewrite - prototype](https://github.com/stride3d/stride/pull/2034)

## Links
- GitHub: [{{site.links.github-stride-url}}]({{site.links.github-stride-url}})
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