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2 changes: 1 addition & 1 deletion Entitas/Entitas/version
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0.42.0
0.42.1
13 changes: 13 additions & 0 deletions RELEASE_NOTES.md
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# 0.42.1

## Top new features:
Added missing support for flag components in ComponentEntityInterfaceGenerator

### General
- CodeGenerator CLI + Plugins are now included in zips and not deployed as separate zips

#### CodeGenerator
- Added support for flag components in ComponentEntityInterfaceGenerator
- Removed GameState from default contexts. Defaults are now Game and Input


# 0.42.0

See and discuss changes in [Milestone 0.42.0](https://github.com/sschmid/Entitas-CSharp/milestone/15)
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<div class="title">ContextStillHasRetainedEntitiesException.cs</div> </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespace_entitas.html">Entitas</a> {</div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;</div><div class="line"><a name="l00003"></a><span class="lineno"><a class="line" href="class_entitas_1_1_context_still_has_retained_entities_exception.html"> 3</a></span>&#160; <span class="keyword">public</span> <span class="keyword">class </span><a class="code" href="class_entitas_1_1_context_still_has_retained_entities_exception.html">ContextStillHasRetainedEntitiesException</a> : <a class="code" href="class_entitas_1_1_entitas_exception.html">EntitasException</a> {</div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;</div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160; <span class="keyword">public</span> <a class="code" href="class_entitas_1_1_context_still_has_retained_entities_exception.html">ContextStillHasRetainedEntitiesException</a>(<a class="code" href="interface_entitas_1_1_i_context.html">IContext</a> context)</div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160; : base(<span class="stringliteral">&quot;&#39;&quot;</span> + context + <span class="stringliteral">&quot;&#39; detected retained entities &quot;</span> +</div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160; <span class="stringliteral">&quot;although all entities got destroyed!&quot;</span>,</div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160; <span class="stringliteral">&quot;Did you release all entities? Try calling systems.ClearReactiveSystems()&quot;</span> +</div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160; <span class="stringliteral">&quot;before calling context.DestroyAllEntities() to avoid memory leaks.&quot;</span>) {</div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160; }</div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160; }</div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;}</div><div class="ttc" id="interface_entitas_1_1_i_context_html"><div class="ttname"><a href="interface_entitas_1_1_i_context.html">Entitas.IContext</a></div><div class="ttdef"><b>Definition:</b> <a href="_i_context_8cs_source.html#l00009">IContext.cs:9</a></div></div>
<div class="ttc" id="namespace_entitas_html"><div class="ttname"><a href="namespace_entitas.html">Entitas</a></div><div class="ttdef"><b>Definition:</b> <a href="_collector_8cs_source.html#l00005">Collector.cs:5</a></div></div>
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<td id="projectalign" style="padding-left: 0.5em;">
<div id="projectname">Entitas
&#160;<span id="projectnumber">0.42.0</span>
&#160;<span id="projectnumber">0.42.1</span>
</div>
<div id="projectbrief">Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity</div>
</td>
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