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Hand controller
Michael Zillich edited this page Apr 6, 2017
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- Reduced backlash (removing springs in hand)
- All three fingers simultaneously meet
- in a point
- on the (virtual) circumference of a ball
- Current control is used to excert a given grasp force
- Proximity control: the proximity sensors are used to have all 3 fingers maintain the same distance to the object.
- This distance can be continuously reduced so that eventually all fingers have object contact simultaneously
- Impedance control: the finger torque sensors are used to maintain contact with a grasped object
Using known grasp points on the object or manifold matching etc.
- Fingers can be placed on known points on the object, i.e. they can be moved to given cartesian coordinates
- The middle finger (thumb) is placed first, using its 1 DOF and the 6DOF of the hand pose
- The other two fingers (left and right) are moved using the 2 DOFs of the finger plus respective palm Of course the fingers can not be moved to any 3D point, just to a point on a plane through the finger.
This replicates the skill learning and execution on the Kuka arm plus Schunk hand
- Two fingers (left and right) can move along a trajectory using the associated palm DOF, while the thumb (middle finger) plays a supporting role)