SkoolKit is a collection of utilities that can be used to disassemble a Spectrum game (or indeed any piece of Spectrum software written in machine code) into a format known as a skool file. Then, from this skool file, you can use SkoolKit to create a browsable disassembly in HTML format, or a re-assemblable disassembly in assembly language. So the skool file is - from start to finish as you develop it by organising and annotating the code - the common 'source' for both the reader-friendly HTML version of the disassembly, and the developer- and assembler-friendly version of the disassembly.
SkoolKit requires Python 3.8+. If you're running Linux or one of the BSDs, you probably already have Python installed. If you're running Windows or Mac OS X, you can get Python here.
With SkoolKit you can:
- use sna2ctl.py to generate a control file (an attempt to identify routines and data blocks by static analysis) from a snapshot (SNA, SZX or Z80) or raw memory file
- enable sna2ctl.py to generate a much better control file that more reliably distinguishes code from data by using a code execution map produced by an emulator or rzxplay.py
- use sna2skool.py along with this control file to produce a disassembly of a snapshot or raw memory file
- add annotations to this disassembly (or the control file) as you discover the purpose of each routine and data block
- use skool2html.py to convert a disassembly into a bunch of HTML files (with annotations in place, and the operands of CALL and JP instructions converted into hyperlinks)
- use skool2asm.py to convert a disassembly into an assembler source file (also with annotations in place)
- use skool2ctl.py to convert a disassembly back into a control file (with annotations retained)
- use skool2bin.py to convert a disassembly into a raw memory file
- use tap2sna.py to convert a PZX, TAP or TZX file into a 'pristine' Z80 or SZX snapshot
- use snapinfo.py to analyse a snapshot or raw memory file and list the BASIC program it contains, show register values, produce a call graph, find tile graphic data, find text, or find sequences of arbitrary byte values
- use trace.py to trace the execution of machine code in a snapshot or raw memory file
- use rzxplay.py to trace the execution of machine code in an RZX file, and produce a code execution map for sna2ctl.py
- use tapinfo.py to analyse the blocks in a PZX, TAP or TZX file, and list the BASIC program it contains
- use rzxinfo.py to analyse the blocks in an RZX file, and extract snapshots from it
- use bin2tap.py to convert a snapshot or raw memory file into a PZX or TAP file
- use bin2sna.py to convert a raw memory file into a Z80 or SZX snapshot
- use snapmod.py to modify the register values or memory contents in a Z80 or SZX snapshot
- use sna2img.py to convert graphic data in a disassembly, SCR file, snapshot or raw memory file into a PNG image
In an HTML disassembly produced by skool2html.py you can also:
- use the image macros to build still and animated PNG images from graphic data
- use the #AUDIO macro to build WAV files for sound effects and tunes
- use the #R macro in annotations to create hyperlinks between routines and data blocks that refer to each other
- use [Bug:*], [Fact:*] and [Poke:*] sections in a ref file to neatly render lists of bugs, trivia and POKEs on separate pages
See the user manual for more details (mirror here).