Customize confetti animations.
- All elements are built with pure SwiftUI.
- Select from default confetti shapes, emojis, SF Symbols or text.
- Trigger the animation with one state change multiple times with a haptic feed back on each explosion.
The Swift Package Manager is a tool for managing the distribution of Swift code. Itβs integrated with the Swift build system to automate the process of downloading, compiling, and linking dependencies.
To integrate ConfettiSwiftUI
into your Xcode project using Xcode 12, specify it in File > Swift Packages > Add Package Dependency...
:
https://github.com/simibac/ConfettiSwiftUI.git, :branch="master"
If you prefer not to use any of dependency managers, you can integrate ConfettiSwiftUI
into your project manually. Put Sources/ConfettiSwiftUI
folder in your Xcode project. Make sure to enable Copy items if needed
and Create groups
.
- iOS 14.0+ | macOS 11+
- Swift 5+
First, add import ConfettiSwiftUI
on every swift
file you would like to use ConfettiSwiftUI
. Define a integer as a state varable which is responsible for triggering the animation. Any change to that variable will span a new animation (increment and decrement).
import ConfettiSwiftUI
import SwiftUI
struct ContentView: View {
@State private var trigger: Int = 0
var body: some View {
Button("π") {
trigger += 1
}
.confettiCannon(trigger: $trigger)
}
}
parameter | type | description | default |
---|---|---|---|
trigger | Binding | on any change of this variable triggers the animation | 0 |
num | Int | amount of confettis | 20 |
confettis | [ConfettiType] | list of shapes and text | [.shape(.circle), .shape(.triangle), .shape(.square), .shape(.slimRectangle), .shape(.roundedCross)] |
colors | [Color] | list of colors applied to the default shapes | [.blue, .red, .green, .yellow, .pink, .purple, .orange] |
confettiSize | CGFloat | size that confettis and emojis are scaled to | 10.0 |
rainHeight | CGFloat | vertical distance that confettis pass | 600.0 |
fadesOut | Bool | size that confettis and emojis are scaled to | true |
opacity | Double | maximum opacity during the animation | 1.0 |
openingAngle | Angle | boundary that defines the opening angle in degrees | Angle.degrees(60) |
closingAngle | Angle | boundary that defines the closing angle in degrees | Angle.degrees(120) |
radius | CGFloat | explosion radius | 300.0 |
repetitions | Int | number of repetitions for the explosion | 1 |
repetitionInterval | Double | duration between the repetitions | 1.0 |
hapticFeedback | Bool | haptic feedback on each confetti explosion | true |
You can use the configurator app in demo project here to configure your desired animation or get inspired by one of the many examples.
.confettiCannon(trigger: $trigger, colors: [.red, .black], confettiSize: 20)
.confettiCannon(trigger: $trigger, repetitions: 3, repetitionInterval: 0.7)
.confettiCannon(trigger: $trigger, num: 50, openingAngle: Angle(degrees: 0), closingAngle: Angle(degrees: 360), radius: 200)
.confettiCannon(trigger: $trigger, confettis: [.text("β€οΈ"), .text("π"), .text("π"), .text("π§‘")])
.confettiCannon(trigger: $trigger, num:1, confettis: [.text("π©")], confettiSize: 20, repetitions: 100, repetitionInterval: 0.1)
.confettiCannon(trigger: $trigger, num:1, confettis: [.text("π΅"), .text("πΆ"), .text("π·"), .text("π΄")], confettiSize: 30, repetitions: 50, repetitionInterval: 0.1)
.confettiCannon(trigger: $trigger8, confettis: [.image("arb"), .image("eth"), .image("btc"), .image("op"), .image("link"), .image("doge")], confettiSize: 20)
All issue reports, feature requests, pull requests and GitHub stars are welcomed and much appreciated.
If you like the project, don't forget to put star π
.
ConfettiSwiftUI
is available under the MIT license. See the LICENSE file for more info.
The following projects have integrated ConfettiSwiftUI in their App.
- Basic Code available on the AppStore
- AnyTracker available on the AppStore