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feat: Add preferences for "change-recipe-productivity" technology unl…
…ocks (#334) I was playing over the weekend and needed this to plan out my factory, based on the discussion in #331 this would be option 3 I had to move the "done" button to the top of the screen to avoid it overlapping with the levels, and I couldn't quite figure out how to make a scrollable box I'm happy to split the PR into the parsing/calculating change vs the UI change if you think there's a nicer UI to be had :) <details><summary>Screenshots</summary> <p> Preferences screen: (I have some WIP commits that fix the icon rendering too, I'll clean them up soon) ![image](https://github.com/user-attachments/assets/ec4e7295-c7c6-4295-abab-db90390db1ad) No tech unlocked: ![image](https://github.com/user-attachments/assets/c3190395-1ff3-4c98-8305-55702ae64cad) Level 10 plastic (+100% productivity) unlocked: ![image](https://github.com/user-attachments/assets/38c75200-f59c-4011-8e19-7e1cb037ae82) </p> </details>
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