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Add support for textureLod with sampler2DArrayShadow in GLSL compatibility mode #6009

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juliusikkala
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EXT_texture_shadow_lod specifies that this function should exist, so it shall.

Not sure why it's missing from the reference pages though, but it works anyway. I'm using this for cascaded shadow maps, which now work as they should with this patch.

@juliusikkala juliusikkala requested a review from a team as a code owner January 5, 2025 23:13
@csyonghe csyonghe added the pr: non-breaking PRs without breaking changes label Jan 6, 2025
@csyonghe csyonghe merged commit bc76c6e into shader-slang:master Jan 6, 2025
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