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Properly set D3D12SDKPath #5993
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Properly set D3D12SDKPath #5993
jkwak-work
wants to merge
5
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shader-slang:master
from
jkwak-work:fix/explicitly_set_D3D12SDKPath
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Closes shader-slang#5992 This commit have an effect on slang-test.exe and test-server.exe. When we run slang-test.exe, it uses D3D12Core.DLL located at `build/{Release,Debug}/bin/D3D12`, which is `D3D12` from where the executable file is located at. This has been working fine but we found a case where it doesn't work properly. This commit sets D3D12SDKPath value explicitly to avoid potential problems.
aleino-nv
previously approved these changes
Jan 3, 2025
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LGTM but would be good to document the exports a bit.
/format |
🌈 Formatted, please merge the changes from this PR |
…xplicitly_set_D3D12SDKPath
…3D12SDKPath Format code for PR shader-slang#5993
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Closes #5992
This commit have an effect on slang-test.exe and test-server.exe.
When we run slang-test.exe, it uses D3D12Core.DLL located at
build/{Release,Debug}/bin/D3D12
, which isD3D12
from where the executable file is located at.This has been working fine but we found a case where it doesn't work properly. This commit sets D3D12SDKPath value explicitly to avoid potential problems.