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gl_PrimitiveID in GLSL fragment shader causes SPIR-V validation error #1178

gl_PrimitiveID in GLSL fragment shader causes SPIR-V validation error

gl_PrimitiveID in GLSL fragment shader causes SPIR-V validation error #1178

Triggered via issue January 9, 2025 05:36
@csyonghecsyonghe
commented on #6007 2249d6f
Status Success
Total duration 9s
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slash-command-dispatch.yml

on: issue_comment
slashCommandDispatch
1s
slashCommandDispatch
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slashCommandDispatch
ubuntu-latest pipelines will use ubuntu-24.04 soon. For more details, see https://github.com/actions/runner-images/issues/10636