Prefixed category convenience selectors on the GameKit framework, also adding blocks instead of delegate calls.
SHGameCenter
adds class or instance observers on GKTurnBasedMatch for handling matches.
Also authenticate state observers. It deals with caching images as well as display names. Takes of everything!
This pod is part of many components covering to plug the holes missing from Foundation, UIKit, CoreLocation, GameKit, MapKit and other aspects of an iOS application's architecture.
##Dependency Status
Library | Tests | Version | Platform |
---|---|---|---|
SHFastEnumerationProtocols |
##Setup ###Install
pod 'SHGameCenter'
###Use
#import "SHGameCenter.h"
###Api
#pragma mark - Authentication
//handles on foreground notifications
+(void)SH_authenticateWithLoginViewControllerBlock:(SHGameViewControllerBlock)theLoginViewControllerBlock
didLoginBlock:(SHGameCompletionBlock)theLoginBlock
didLogoutBlock:(SHGameCompletionBlock)theLogoutBlock
withErrorBlock:(SHGameErrorBlock)theErrorBlock;
#pragma mark - Properties
#pragma mark - Player Getters
+(GKLocalPlayer *)SH_me;
+(void)SH_requestFriendsWithBlock:(SHGameListsBlock)theBlock;
###Usage
__weak SHSessionViewController * blockSelf = self;
[GKLocalPlayer SH_authenticateWithLoginViewControllerBlock:^(UIViewController *viewController) {
[blockSelf presentViewController:viewController animated:YES completion:nil];
} didLoginBlock:^{
[blockSelf performSegueWithIdentifier:@"SHLoggedIn" sender:self];
} didLogoutBlock:^{
[blockSelf dismissViewControllerAnimated:NO completion:nil];
} withErrorBlock:^(NSError *error) {
[blockSelf showAlertWithError:error];
}];
###Api
#pragma mark - Getter
@property(nonatomic,readonly) UIImage * SH_photo;
##GKTurnBasedMatch
###Api
#pragma mark - Participant Getters
@property(nonatomic,readonly) GKTurnBasedParticipant * SH_meAsParticipant;
@property(nonatomic,readonly) NSArray * SH_participantsWithoutMe;
@property(nonatomic,readonly) NSArray * SH_participantsWithoutCurrent;
@property(nonatomic,readonly) NSArray * SH_participantsNextOrder;
@property(nonatomic,readonly) NSArray * SH_playerIdentifiers;
#pragma mark - Conditions
@property(nonatomic,readonly) BOOL SH_isMyTurn;
//Participants who are neither active nor invited - e.g done, declined and etc
@property(nonatomic,readonly) BOOL SH_hasIncompleteParticipants;
@property(nonatomic,readonly) BOOL SH_isMatchStatusOpen;
@property(nonatomic,readonly) BOOL SH_isMatchStatusMatching;
@property(nonatomic,readonly) BOOL SH_isMatchStatusEnded;
@property(nonatomic,readonly) BOOL SH_isMatchStatusUnknown;
#pragma mark - Observer
-(void)SH_setObserver:(id)theObserver
matchEventTurnBlock:(SHGameMatchEventTurnBlock)theMatchEventTurnBlock
matchEventEndedBlock:(SHGameMatchEventEndedBlock)theMatchEventEndedBlock;
+(void)SH_setObserver:(id)theObserver
matchEventTurnBlock:(SHGameMatchEventTurnBlock)theMatchEventTurnBlock
matchEventEndedBlock:(SHGameMatchEventEndedBlock)theMatchEventEndedBlock
matchEventInvitesBlock:(SHGameMatchEventInvitesBlock)theMatchEventInvitesBlock;
#pragma mark - Preloaders
+(void)SH_requestMatchesWithBlock:(SHGameListsBlock)theMatchesBlock
andFriendsWithBlock:(SHGameListsBlock)theFriendsBlock
withCompletionBlock:(SHGameCompletionBlock)theCompletionBlock;
#pragma mark - Player
-(void)SH_requestPlayersWithBlock:(SHGameListsBlock)theBlock;
#pragma mark - Equal
-(BOOL)SH_isEqualToMatch:(id)object;
#pragma mark - Match Getters
+(void)SH_requestMatchesWithBlock:(SHGameListsBlock)theBlock;
#pragma mark - Match Setters
-(void)SH_resignWithBlock:(SHGameMatchBlock)theBlock;
-(void)SH_deleteWithBlock:(SHGameMatchBlock)theBlock;
###Usage
__weak TELMatchShowViewController *blockSelf = self;
[self.match SH_setObserver:self matchEventTurnBlock:^(GKTurnBasedMatch *match, BOOL didBecomeActive) {
[blockSelf handleTurnEventForMatch:match didBecomeActive:didBecomeActive];
} matchEventEndedBlock:^(GKTurnBasedMatch *match) {
blockSelf.txtView.text = @"ENDED";
}];
[GKTurnBasedMatch SH_setObserver:self matchEventTurnBlock:^(GKTurnBasedMatch *match, BOOL didBecomeActive) {
NSLog(@"Match: %@ - active: %d", match, didBecomeActive);
} matchEventEndedBlock:^(GKTurnBasedMatch *match) {
NSLog(@"Match: %@ - ended", match);
} matchEventInvitesBlock:^(NSArray *playersToInvite) {
NSLog(@"Players: %@ - ended", playersToInvite);
}];
##GKTurnBasedParticipant
###Api
enum {
SHTurnBasedMatchOutcomeNone = 0, // Participants who are not done with a match have this state
SHTurnBasedMatchOutcomeQuit = 1, // Participant quit
SHTurnBasedMatchOutcomeWon = 2, // Participant won
SHTurnBasedMatchOutcomeLost = 3, // Participant lost
SHTurnBasedMatchOutcomeTied = 4, // Participant tied
SHTurnBasedMatchOutcomeTimeExpired = 5, // Game ended due to time running out
SHTurnBasedMatchOutcomeFirst = 6,
SHTurnBasedMatchOutcomeSecond = 7,
SHTurnBasedMatchOutcomeThird = 8,
SHTurnBasedMatchOutcomeFourth = 9,
SHTurnBasedMatchOutcomeFifth = 10,
SHTurnBasedMatchOutcomeSixth = 11,
SHTurnBasedMatchOutcomeSeventh = 12,
SHTurnBasedMatchOutcomeEighth = 13,
SHTurnBasedMatchOutcomeNinth = 14,
SHTurnBasedMatchOutcomeTenth = 16,
SHTurnBasedMatchOutcomeEleventh = 17,
SHTurnBasedMatchOutcomeTwelvth = 18,
SHTurnBasedMatchOutcomeCustomRange = 0x00FF0000 // game result range available for custom app use
};
typedef NSInteger SHTurnBasedMatchOutcome;
#pragma mark -
#pragma mark Getter
@property(nonatomic,readonly) NSString * SH_alias;
@property(nonatomic,readonly) UIImage * SH_photo;
#pragma mark -
#pragma mark Conditions
@property(nonatomic,readonly) BOOL SH_isMe;
#pragma mark -
#pragma mark GKTurnBasedParticipantStatus
@property(nonatomic,readonly) BOOL SH_isActiveOrInvited;
@property(nonatomic,readonly) BOOL SH_isInvited;
@property(nonatomic,readonly) BOOL SH_isActive;
@property(nonatomic,readonly) BOOL SH_isMatching;
@property(nonatomic,readonly) BOOL SH_isDone;
#pragma mark -
#pragma mark GKTurnBasedMatchOutcome
@property(nonatomic,readonly) BOOL SH_hasMatchOutcomeNone;
@property(nonatomic,readonly) BOOL SH_hasMatchOutcomeQuit;
@property(nonatomic,readonly) BOOL SH_hasMatchOutcomeWon;
@property(nonatomic,readonly) BOOL SH_hasMatchOutcomeWithPosition;
##Contact
If you end up using SHFoundationAdditions in a project, I'd love to hear about it.
email: [email protected]
twitter: @seivanheidari
##License
SHGameCenter is © 2013 Seivan and may be freely
distributed under the MIT license.
See the LICENSE.md
file.