My first attempt at programming a Client-Server socket, using the Godot's API for client-side stuff and standard C#'s UDP for Server side
My plan here is to create a template for any multiplayer game idea that I might have in the future. Building the server in standard C# in order to make the server more engine-agnostic.
.NET Version: 7
Godot Version: 4.0.3.stable.mono
The sever works, but I think that in the future I might move some of the client-side code to the server.