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Why descartes can't consider collision with planning scene in moveit after I has set " model->setCheckCollisions(true)
this is the result shown by gif:
I use descartes-melodic-devel branch
Test step:
1.roslaunch descartes_tutorials setup.launch
2.I publish a green box with MotionPlanning plugin in rviz
3.rosrun descartes_tutorials tutorial3
and the I test another scene:
box_link and joint was defined in the irb2400.urdf
Test step:
1.roslaunch descartes_tutorials setup.launch
2.I publish a green box with MotionPlanning plugin in rviz
3.rosrun descartes_tutorials tutorial3
the plan result trajectory is still collision with the box_link ,like the following gif shown:
the following test code about tutorial3 :
#include <ros/ros.h>
// ROS Trajectory Action server definition
#include <control_msgs/FollowJointTrajectoryAction.h>
// Means by which we communicate with above action-server
#include <actionlib/client/simple_action_client.h>
// Includes the descartes robot model we will be using
#include <descartes_moveit/ikfast_moveit_state_adapter.h>
// Includes the descartes trajectory type we will be using
#include <descartes_trajectory/axial_symmetric_pt.h>
#include <descartes_trajectory/cart_trajectory_pt.h>
// Includes the planner we will be using
#include <descartes_planner/dense_planner.h>
// Includes the utility function for converting to trajectory_msgs::JointTrajectory's
#include <descartes_utilities/ros_conversions.h>
std::vector<descartes_core::TrajectoryPtPtr> makePath();
/**
* Sends a ROS trajectory to the robot controller
*/
bool executeTrajectory(const trajectory_msgs::JointTrajectory& trajectory);
int main(int argc, char** argv)
{
// Initialize ROS
ros::init(argc, argv, "descartes_tutorial");
ros::NodeHandle nh;
// Since we're not calling ros::spin() and doing the planning in a callback, but rather just handling this
// inline, we need to create an async spinner if our publishers are to work. Note that many MoveIt components
// will also not work without an active spinner and Descartes uses moveit for its "groups" and "scene" descriptions
ros::AsyncSpinner spinner (1);
spinner.start();
// 1. First thing first, let's create a kinematic model of the robot. In Descartes, this is used to do things
// like forward kinematics (joints -> pose), inverse kinematics (pose -> many joints), and collision checking.
// All of the existing planners (as of Nov 2017) have been designed with the idea that you have "closed form"
// kinematics. This means that the default solvers in MoveIt (KDL) will NOT WORK WELL. I encourage you to produce
// an ikfast model for your robot (see MoveIt tutorial) or use the OPW kinematics package if you have a spherical
// wrist industrial robot. See http://docs.ros.org/kinetic/api/moveit_tutorials/html/doc/ikfast/ikfast_tutorial.html
// This package assumes that the move group you are using is pointing to an IKFast kinematics plugin in its
// kinematics.yaml file. By default, it assumes that the underlying kinematics are from 'base_link' to 'tool0'.
// If you have renamed these, please set the 'ikfast_base_frame' and 'ikfast_tool_frame' parameter (not in the
// private namespace) to the base and tool frame used to generate the IKFast model.
descartes_core::RobotModelPtr model (new descartes_moveit::IkFastMoveitStateAdapter());
// Name of description on parameter server. Typically just "robot_description". Used to initialize
// moveit model.
const std::string robot_description = "robot_description";
// name of the kinematic group you defined when running MoveitSetupAssistant. For many industrial robots this will be
// "manipulator"
const std::string group_name = "manipulator";
// Name of frame in which you are expressing poses. Typically "world_frame" or "base_link".
const std::string world_frame = "base_link";
// tool center point frame (name of link associated with tool). The robot's flange is typically "tool0" but yours
// could be anything. We typically have our tool's positive Z-axis point outward from the grinder, welder, etc.
const std::string tcp_frame = "tool0";
// Before you can use a model, you must call initialize. This will load robot models and sanity check the model.
if (!model->initialize(robot_description, group_name, world_frame, tcp_frame))
{
ROS_INFO("Could not initialize robot model");
return -1;
}
model->setCheckCollisions(true); // Let's turn on collision checking.
// 2. The next thing to do is to generate a path for the robot to follow. The description of this path is one of the
// cool things about Descartes. The source of this path is where this library ties into your application: it could
// come from CAD or from surfaces that were "scanned".
// Make the path by calling a helper function. See makePath()'s definition for more discussion about paths.
std::vector<descartes_core::TrajectoryPtPtr> points = makePath();
ROS_INFO("finish makePath()\n");
// 3. Now we create a planner that can fuse your kinematic world with the points you want to move the robot
// along. There are a couple of planners now. DensePlanner is the naive, brute force approach to solving the
// trajectory. SparsePlanner may be faster for some problems (especially very dense ones), but has recieved
// less overall testing and evaluation.
descartes_planner::DensePlanner planner;
// Like the model, you also need to call initialize on the planner
if (!planner.initialize(model))
{
ROS_ERROR("Failed to initialize planner");
return -2;
}
// 4. Now, for the planning itself. This typically happens in two steps. First, call planPath(). This function takes
// your input trajectory and expands it into a large kinematic "graph". Failures at this point indicate that the
// input path may not have solutions at a given point (because of reach/collision) or has two points with no way
// to connect them.
if (!planner.planPath(points))
{
ROS_ERROR("Could not solve for a valid path");
return -3;
}
// After expanding the graph, we now call 'getPath()' which searches the graph for a minimum cost path and returns
// the result. Failures here (assuming planPath was good) indicate that your path has solutions at every waypoint
// but constraints prevent a solution through the whole path. Usually this means a singularity is hanging out in the
// middle of your path: the robot can solve all the points but not in the same arm configuration.
std::vector<descartes_core::TrajectoryPtPtr> result;
if (!planner.getPath(result))
{
ROS_ERROR("Could not retrieve path");
return -4;
}
// 5. Translate the result into something that you can execute. In ROS land, this means that we turn the result into
// a trajectory_msgs::JointTrajectory that's executed through a control_msgs::FollowJointTrajectoryAction. If you
// have your own execution interface, you can get joint values out of the results in the same way.
// get joint names - this could be from the robot model, or from the parameter server.
std::vector<std::string> names;
nh.getParam("controller_joint_names", names);
// Create a JointTrajectory
trajectory_msgs::JointTrajectory joint_solution;
joint_solution.joint_names = names;
// Define a default velocity. Descartes points without specified timing will use this value to limit the
// fastest moving joint. This usually effects the first point in your path the most.
const static double default_joint_vel = 0.5; // rad/s
if (!descartes_utilities::toRosJointPoints(*model, result, default_joint_vel, joint_solution.points))
{
ROS_ERROR("Unable to convert Descartes trajectory to joint points");
return -5;
}
// 6. Send the ROS trajectory to the robot for execution
if (!executeTrajectory(joint_solution))
{
ROS_ERROR("Could not execute trajectory!");
return -6;
}
// Wait till user kills the process (Control-C)
ROS_INFO("Done!");
return 0;
}
descartes_core::TrajectoryPtPtr makeCartesianPoint(const Eigen::Isometry3d& pose, double dt)
{
using namespace descartes_core;
using namespace descartes_trajectory;
return TrajectoryPtPtr( new CartTrajectoryPt( TolerancedFrame(pose), TimingConstraint(dt)) );
}
descartes_core::TrajectoryPtPtr makeTolerancedCartesianPoint(const Eigen::Isometry3d& pose, double dt)
{
using namespace descartes_core;
using namespace descartes_trajectory;
return TrajectoryPtPtr( new AxialSymmetricPt(pose, M_PI / 12.0, AxialSymmetricPt::Z_AXIS, TimingConstraint(dt)) );
}
std::vector<descartes_core::TrajectoryPtPtr> makePath()
{
// In Descartes, trajectories are composed of "points". Each point describes what joint positions of the robot can
// satisfy it. You can have a "joint point" for which only a single solution is acceptable. You might have a
// fully defined cartesian point for which many (8 or 16) different robot configurations might work. You could
// allow extra tolerances in any of these and even more points satisfy the constraints.
// In this first tutorial, we're just going to describe a simple cartesian trajectory that moves the robot
// along a line in the XY plane.
// Step 1: Let's start by just doing the math to generate the poses we want.
// First thing, let's generate a pattern with its origin at zero. We'll define another transform later that
// can move it to somewere more convenient.
const static double time_between_points = 2.5;
Eigen::Isometry3d pattern_origin = Eigen::Isometry3d::Identity();
pattern_origin.translation() = Eigen::Vector3d(1.0, 0, 0.3);
EigenSTL::vector_Isometry3d pattern_poses;
Eigen::Isometry3d pose1 = Eigen::Isometry3d::Identity();
pose1.translation() = Eigen::Vector3d(1.0, 0, 0.3);
pose1 *= Eigen::AngleAxisd(M_PI, Eigen::Vector3d::UnitX()); // this flips the tool around so that Z is down
pattern_poses.push_back(pose1);
Eigen::Isometry3d pose2 = Eigen::Isometry3d::Identity();
pose2.translation() = Eigen::Vector3d(0.363, -0.869, 0.960);
pose2 *= Eigen::AngleAxisd(M_PI /2.0, Eigen::Vector3d::UnitY());
pattern_poses.push_back(pose2);
// Now lets translate these points to Descartes trajectory points
// The ABB2400 is pretty big, so let's move the path forward and up.
std::vector<descartes_core::TrajectoryPtPtr> result;
for (const auto& pose : pattern_poses)
{
// This creates a trajectory that searches around the tool Z and let's the robot move in that null space
//descartes_core::TrajectoryPtPtr pt = makeTolerancedCartesianPoint(pattern_origin * pose, time_between_points);
// descartes_core::TrajectoryPtPtr pt = makeTolerancedCartesianPoint(pattern_origin * pose, time_between_points);
descartes_core::TrajectoryPtPtr pt = makeTolerancedCartesianPoint( pose, time_between_points);
// This creates a trajectory that is rigid. The tool cannot float and must be at exactly this point.
// descartes_core::TrajectoryPtPtr pt = makeCartesianPoint(pattern_origin * pose, time_between_points);
result.push_back(pt);
}
// Note that we could also add a joint point representing the starting location of the robot, or a joint point
// representing the desired end pose of the robot to the front and back of the vector respectively.
return result;
}
bool executeTrajectory(const trajectory_msgs::JointTrajectory& trajectory)
{
// Create a Follow Joint Trajectory Action Client
actionlib::SimpleActionClient<control_msgs::FollowJointTrajectoryAction> ac ("joint_trajectory_action", true);
if (!ac.waitForServer(ros::Duration(2.0)))
{
ROS_ERROR("Could not connect to action server");
return false;
}
control_msgs::FollowJointTrajectoryGoal goal;
goal.trajectory = trajectory;
goal.goal_time_tolerance = ros::Duration(1.0);
return ac.sendGoalAndWait(goal) == actionlib::SimpleClientGoalState::SUCCEEDED;
}
Question:
1.Why descartes plan can't consider in collision with planning scene in moveit,like the above gif shown,after I has set " model->setCheckCollisions(true)"
2.If we want consider in the collision with the planning scene ,how can we realize the goal
Any helps is pleasured!
The text was updated successfully, but these errors were encountered:
Only collision meshes defined in the URDF will be considered for collision. I don't want to speculate much as to why this may be the case, but moving all your collision models into the URDF will fix it.
Why descartes can't consider collision with planning scene in moveit after I has set " model->setCheckCollisions(true)
this is the result shown by gif:
I use descartes-melodic-devel branch
Test step:
1.roslaunch descartes_tutorials setup.launch
2.I publish a green box with MotionPlanning plugin in rviz
3.rosrun descartes_tutorials tutorial3
and the I test another scene:
box_link and joint was defined in the irb2400.urdf
Test step:
1.roslaunch descartes_tutorials setup.launch
2.I publish a green box with MotionPlanning plugin in rviz
3.rosrun descartes_tutorials tutorial3
the plan result trajectory is still collision with the box_link ,like the following gif shown:
the following test code about tutorial3 :
Question:
1.Why descartes plan can't consider in collision with planning scene in moveit,like the above gif shown,after I has set " model->setCheckCollisions(true)"
2.If we want consider in the collision with the planning scene ,how can we realize the goal
Any helps is pleasured!
The text was updated successfully, but these errors were encountered: