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Make diff_drive_controller a ChainableControllerInterface #1485
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Make diff_drive_controller a ChainableControllerInterface #1485
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Please always install pre-commit to avoid failing tests ;) otherwise, run it manually with regarding tests: have a look at the mecanum controller, it is chainable anf there are exactly those tests already available |
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I've fixed my formatting by running |
Codecov ReportAttention: Patch coverage is
Additional details and impacted files@@ Coverage Diff @@
## master #1485 +/- ##
==========================================
+ Coverage 83.86% 84.15% +0.29%
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Files 122 121 -1
Lines 11148 11298 +150
Branches 948 955 +7
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+ Hits 9349 9508 +159
+ Misses 1486 1473 -13
- Partials 313 317 +4
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Thanks for the follow-up. In principle this looks very good, some comments:
- shouldn't we also check for proper exported reference interfaces like here?
- in principle I'm fine with the change from RealtimeBox to RealtimeBuffer, but this soon might be changed to the lock-free queue. Is there a reason to change this in this PR? If not, I'd ask to remove the change because it is out-of-scope here.
To be honest I did not know the full implications of switching from a RealtimeBox to RealtimeBuffer, but I chose the change because every other example of chainable interface (eg. mecanum, passthrough, chainable-diff-drive) used it. I figured it probably had a reason for being used, but at the very least using the RealtimeBuffer would provide consistency across the chainable controllers. It seemed like the RealtimeBuffer was designed specifically for use-cases like the chainable interface, where the reference_interfaces could either be safely updated at a realtime rate or more slowly through the publisher, whereas the RealtimeBox would simply make a best-effort attempt at getting and setting the variables (which may in fact be sufficient for this use case) but didn't explicitly account for realtime vs non-realtime. Let me know if you would like me to proceed with changing RealtimeBuffer back to RealtimeBox, and I will do it. I agree that there should be a check for properly exported reference interfaces. I will imitate the mecanum drive when_controller_configured_expect_properly_exported_interfaces test. I will try to do that later today. |
with chained mode tests + export reference interfaces test
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I just added a test for export_reference_interfaces(). |
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OK I see your point regarding the RT buffer (I also think that the box was not the right thing to use). Thanks for adding the additional test.
I tested this version with the demos in the non-chained mode, and it still works like expected.
For future PRs: It is not desired to squash the commits (we do that at the time of the merge in the base branch), it just takes more time to review because I can't see now what has changed since the time of my last review.
Apologies, in the future I will not squash commits while the PR is in progress. The changes I made were to add the test |
you are right, I haven't realized that button before. You never stop learning ;) |
This pull request is in conflict. Could you fix it @arthurlovekin? |
Is there a way that I can fix the Rolling ABI compatibility check? It seems to be broken because of the change from ControllerInterface to ChainableControllerInterface and I see no way around that. Side question: I see in the documentation that there is a Working Group meeting every second Wednesday, but I cannot find the link to join. Would it be possible for me to attend? |
Dear @arthurlovekin the announcement, in ROS discourse, for tomorrow's meeting group is here: https://discourse.ros.org/t/ros2-control-working-group-meeting-15th-january-2025/41528 To join I copied paste the invitation in the announcement: |
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Thanks for the nice contribution. I've some questions around the code that I've reviewed. Thank you
if (get_lifecycle_state().id() == State::PRIMARY_STATE_INACTIVE) | ||
{ | ||
if (!is_halted) | ||
{ | ||
halt(); | ||
is_halted = true; | ||
} | ||
return controller_interface::return_type::OK; | ||
} |
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Do we need this? The controller update cycle only happens in the active state
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This was in the old update() function and I kept it in because without it I failed tests (eg. "cleanup" in test_diff_drive_controller.cpp) that were calling update after deactivation. Whether or not to keep it depends on your philosophy: how much do you trust the external controller manager to not call update after deactivating the node?
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It has to work that way AFAIK
https://github.com/ros-controls/ros2_control/blob/00c7088394773a61a8e6a9daf614591e31a2b55d/controller_manager/src/controller_manager.cpp#L2438
It first checks if it is active and then runs the update callback
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If there are tests linked to it. Maybe we should handle this in a different PR. What's your opinion @ros-controls/ros2-maintainers ?
if ( | ||
cmd_vel_timeout_ == rclcpp::Duration::from_seconds(0.0) || | ||
current_time_diff < cmd_vel_timeout_) | ||
{ | ||
received_velocity_msg_ptr_.writeFromNonRT(msg); | ||
} | ||
else | ||
{ | ||
RCLCPP_WARN( | ||
get_node()->get_logger(), | ||
"Ignoring the received message (timestamp %.10f) because it is older than " | ||
"the current time by %.10f seconds, which exceeds the allowed timeout (%.4f)", | ||
rclcpp::Time(msg->header.stamp).seconds(), current_time_diff.seconds(), | ||
cmd_vel_timeout_.seconds()); | ||
} |
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This logic won't work if the header contains zeros
if ((msg->header.stamp.sec == 0) && (msg->header.stamp.nanosec == 0))
You should modify the logic to be able to work with it
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I am not sure what you mean, perhaps I am misunderstanding. I just added a test demonstrating that it works the way I expect it to. Let me know if my expectation is not correct.
@@ -498,6 +571,9 @@ controller_interface::CallbackReturn DiffDriveController::on_configure( | |||
controller_interface::CallbackReturn DiffDriveController::on_activate( | |||
const rclcpp_lifecycle::State &) | |||
{ | |||
// Set default value in command | |||
reset_controller_reference_msg(*(received_velocity_msg_ptr_.readFromRT()), get_node()); |
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Personally, I don't like the idea of changing information of what is inside the buffer. The buffers should only be used to get but not modify it simultaneously.
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Agreed. I'm trying to think of a good way to rework the reset_controller_reference_msg. In any case, I think any resetting should be done in deactivate().
void reset_controller_reference_msg( | ||
const std::shared_ptr<geometry_msgs::msg::TwistStamped> & msg, | ||
const std::shared_ptr<rclcpp_lifecycle::LifecycleNode> & node) | ||
{ | ||
msg->header.stamp = node->now(); | ||
msg->twist.linear.x = std::numeric_limits<double>::quiet_NaN(); | ||
msg->twist.linear.y = std::numeric_limits<double>::quiet_NaN(); | ||
msg->twist.linear.z = std::numeric_limits<double>::quiet_NaN(); | ||
msg->twist.angular.x = std::numeric_limits<double>::quiet_NaN(); | ||
msg->twist.angular.y = std::numeric_limits<double>::quiet_NaN(); | ||
msg->twist.angular.z = std::numeric_limits<double>::quiet_NaN(); | ||
} |
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Do we need to set the the velocities to NaN especially?, why not simply zero? This way you can just overload with the default constructor one.
If there is a specific reason, do you mind explaining here?
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I copied this from last year's chainable-diff-drive branch. I think there is probably a better way to do this (using the default constructor), but I need to think it through. What we want to capture is that there is a difference between reading a 0.0 (which would have been intentionally published to stop the robot) vs reading a NaN (which indicates that the controller simply hasn't received any command). We need to put that value (Nan or 0) into the received_velocity_msg_ptr_ RealtimeBuffer on initialization because we don't want to be pulling undefined values from the buffer.
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I moved the reset_controller_reference_msg function into a private reset_buffers() member function. reset_buffers() is called in reset(), which is used by on_configure() and on_cleanup(). on_deactivate() just uses reset_buffers().
previous_two_commands_.push({{0.0, 0.0}}); // needs zeros (not NaN) to catch early accelerations | ||
previous_two_commands_.push({{0.0, 0.0}}); |
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I've a question, do we need to also reset this to zeros in the on_activate?
I'm not sure what would happen if you are deactivating and activating the controller and it might have the previous values still right?. May be I'm wrong here
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I think you are correct that if you deactivate and then activate then the previous_two_commands and reference_interfaces will keep the values that they had. However, in my mind these should be reset in deactivate(), and activate() should be able to assume that it is activating out of the default configured but inactive state.
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I removed the reset of the queue from on_activate() and moved it to the on_deactivate()
small fixes: use isfinite not isnan Co-authored-by: Sai Kishor Kothakota <[email protected]>
This change truly is ABI breaking, but this is no show-stopper for this PR. Furthermore, for controllers this is not really an issue because we load them as plugins dynamically. |
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Can you please fix the merge conflict after #1478?
@christophfroehlich the merge conflict should be resolved |
One thing that occurred to me as I was writing the reset_buffer() code: If you want to switch from one controller to another, is it desirable for this controller to halt() on_deactivate()? Perhaps I misunderstand the controller_manager because it seems like you would want to be able to switch without stopping the motors. If you switch into the diff_drive_controller from another one it also seems like there could be issues with the acceleration limiter, since from the diff_drive_controller's perspective its previous_two_commands have been set to zero, but you may be switching at a time when the other controller is commanding a high value. (but if you don't set the previous_two_commands to zero then a single starting command at the beginning will be able to bypass the acceleration limits, which can only be applied if multiple commands have been sent). |
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Please fix the pre-commit (cpplint) error. (consider installing pre-commit to avoid this the next time)
Using dea3d3c as a reference, I made the diff_drive_controller into a ChainableControllerInterface. I used a RealtimeBuffer to handle the incoming velocity command messages, and I also added lifecycle checks and support for the speed_limiter that were not included in dea3d3c. I also added some tests that run the chainable controller in unchained mode, and I intend to test it in chained mode in one of my current projects (though I couldn't readily figure out how to make this into a test).