RCLL Rulebook 2022
The official rulebook release for the RoboCup Logistics League 2022.
In 2020, there was no official release due to the cancellation of the RoboCup.
However, work on the storage station continued in 2020 and the storage station is now fully operable (#40).
In 2021 a separate challenge rulebook was drafted to organize an online event for the RCLL. The baseline of the 2022 rulebook is a clean integration of the 2021 rule set to the official rulebook (#43).
The new changes for 2022 are as follows:
- A new tournament format that is split between the challenge track and the main track of the RCLL. The former is suitable for teams that want to get familiar with the RCLL and focuses on presenting individual tasks that need to be solved in smart factory environments. The latter features the full production scenario and therefore requires all of the individual tasks from the challenge track to be tackled simultaneously (#47).
- Hardware restrictions are relaxed to allow taller constructions. Also, new teams joining the challenge track do not need a Festo Robotino to make first experiences with Smart Factories, they can participate with different robotic platforms that have comparable spec (#46).
- Switch from ALVAR tags to ARUCO tags, which are more widely supported (#52).
Changes to the Main Track:
- Rework Machine Exploration (#50).
- Combine Exploration and Production phase of games in the main track, such that teams can already start using machines, once they are correctly reported. The ground-truth about machine positions is still announced after 3 minutes, the overall game time is increased by the exploration time (3 minutes), hence regular games are now 20 minutes long.
- Teams can choose to play without identifying machine markers. This is the first step to integrate markerless machine detection to the games and marks the end of the technical challenge that was motivating teams to work on the issue in past years.
- The order schedule of games in the main track has been changed to feauture more variations (including varying number of products of each complexity) while appropriately covering the whole production phase (#48 and #57).
- C3 Products with repeating ring colors are now possible, as long as consecutive rings are having different colors (#48 and #57).
- Ring stations in the games of the main track now have fixed assigned ring colors (#54).
- Pre-stored C0 products of the storage station are no longer randomly distributed across the storage shelves, but rather are on fixed positions (#54).
- Pre-stored products in the storage station can now be used once per game to deliver a requested C0, except the overtime order (#56).