Calculate the k average colors in an image using k-means clustering, leveraging your gpu to do the heavy lifting.
Totally 100% inspired by kmeans-colors.
As this loads an image as a texture to your graphic cards, it also comes with some limitation based on the GPU backends: It won't work if the original image is bigger than 8192x8192 pixels.
cargo run --release -- reduce -i .\gfx\tokyo.png -c 8
cargo run --release -- reduce -i .\gfx\tokyo.png -c 8 -m dither
cargo run --release -- palette -i .\gfx\tokyo.png -c 8 -s 40
cargo run --release -- find -i .\gfx\tokyo.png -p "#050505,#ffffff,#ff0000"
cargo run --release -- find -i .\gfx\tokyo.png -p "#050505,#ffffff,#ff0000" -m dither
cargo run --release -- find -i .\gfx\tokyo.png -p .\gfx\apollo-1x.png -m dither
I had to read a bunch of stuff to even start to make sense of it all.
- First of all, the excellent kmeans-colors inspired this project.
- A few articles from Muthukrishnan:
- About prefix sum:
- About dithering:
- Resources:
- Resurrect 64 color palette by Kerrie Lake.
- Apollo palette by Adam C Younis
MIT