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Add flexible schema mapping POC #3635

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Hook up basic SG and weaver

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Add flexible schema mapping POC #3635

Hook up basic SG and weaver
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GitHub Advanced Security / CodeQL succeeded Jul 10, 2024 in 6s

6 new alerts

New alerts in code changed by this pull request

  • 6 notes

See annotations below for details.

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Annotations

Check notice on line 612 in Realm/Realm.SourceGenerator/ClassBuilders/RealmObjectCodeBuilder.cs

See this annotation in the file changed.

Code scanning / CodeQL

Missed ternary opportunity Note

Both branches of this 'if' statement write to the same variable - consider using '?' to express intent better.

Check notice on line 629 in Realm/Realm.SourceGenerator/ClassBuilders/RealmObjectCodeBuilder.cs

See this annotation in the file changed.

Code scanning / CodeQL

Missed ternary opportunity Note

Both branches of this 'if' statement write to the same variable - consider using '?' to express intent better.

Check notice on line 651 in Realm/Realm.SourceGenerator/ClassBuilders/RealmObjectCodeBuilder.cs

See this annotation in the file changed.

Code scanning / CodeQL

Missed ternary opportunity Note

Both branches of this 'if' statement write to the same variable - consider using '?' to express intent better.

Check notice on line 667 in Realm/Realm.SourceGenerator/ClassBuilders/RealmObjectCodeBuilder.cs

See this annotation in the file changed.

Code scanning / CodeQL

Missed ternary opportunity Note

Both branches of this 'if' statement write to the same variable - consider using '?' to express intent better.

Check notice on line 683 in Realm/Realm.SourceGenerator/ClassBuilders/RealmObjectCodeBuilder.cs

See this annotation in the file changed.

Code scanning / CodeQL

Missed ternary opportunity Note

Both branches of this 'if' statement write to the same variable - consider using '?' to express intent better.

Check notice on line 759 in Realm/Realm.SourceGenerator/ClassBuilders/RealmObjectCodeBuilder.cs

See this annotation in the file changed.

Code scanning / CodeQL

Missed ternary opportunity Note

Both branches of this 'if' statement write to the same variable - consider using '?' to express intent better.