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A Python implementation of locally refined B-splines (LR-splines).

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LR Splines

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An LR-Spline implementation written in Python.

This aim of Python library is to provide a lightweight framework for understanding LR-splines. The library is in no shape or form optimized for high performance computing, but is rather aimed at being a small toolkit for gaining some intuition for LR-splines. For more industrial grade performance and a more complete set of tools, see the GoTools library written in C++.

Other LR-spline-related projects:

  1. LRSplines: A C++ library which some of the code in this repository is based on.
  2. LRSplines: Android App: An app for interactive demonstration of the LR-spline refinement procedure.

Introduction

The need for adaptive refinement techniques is evident when it comes to optimizing the tradeoff between computational cost and computational accuracy. When utilizing spline spaces with an underlying tensor-product structure, refinement of a mesh induces a global propagation of the newly introduced meshlines to the whole mesh. This can be very inefficient. The concept of LR-Splines was introduced in 2013 in the paper Polynomial splines over locally refined box-partitions, and can be seen as an attempt to remedy this aforementioned problem. LR-Splines have several desirable properties:

  1. They form a non-negative partition of unity by construction.
  2. Linear independence (under some conditions on the refinement).

Construction

LR-splines are construced by starting with an initial tensor product spline space. Meshlines are then inserted one at the time, making sure the line completely traverses the support of at least one B-spline.

This B-spline is then split according to the standard knot insertion procedure, producing two new B-splines. These new B-splines are subsequently tested against all previously existing meshlines, to check for further splitting.

Installation

Download the repository and run:

    python setup.py install

Verify the installation by running:

    python -m import LRSplines

Basic Usage

The central object in the LRSplines-package is the LRSpline object. We initialize an LRSpline at the tensor-product level by specifying two knot vectors, and corresponding polynomial degrees. The following code initializes a biquadratic LR-spline.

Initialization and mesh visualization

import LRSplines

du = 2
dv = 2
knots_u = [0, 0, 0, 1, 2, 3, 3, 3]
knots_v = [0, 0, 0, 1, 2, 3, 3, 3]

LR = LRSplines.init_tensor_product_LR_spline(du, dv, knots_u, knots_v)

We can at any stage visualize the LR-mesh which underlies a given LR-spline, as seen:

LR.visualize_mesh()

yielding the image

Here, each element of the mesh displays the number of supported B-splines. In this case there are nine supported B-splines on each element. The green color indicates that the element is not overloaded. Each meshline displays its multiplicity indicated by a number in a white box. As we can see, the boundary mesh-lines have multiplicity 3, which reflects the knot vectors we chose. The dimension of the spline space is displayed at the top. In this case, we have five basis splines in each direction, totaling 25 tensor product B-splines.

Meshline insertion

We can insert mesh-lines into the mesh by creating a new Meshline object. In this example, we insert a meshline between the points (1.5, 0) and (1.5, 2) and between the points(1, 1.5) and (3, 1.5). This is represented in Python as:

m1 = LRSplines.Meshline(start=0, stop=2, constant_value=1.5, axis=0)
m2 = LRSplines.Meshline(start=1, stop=3, constant_value=1.5, axis=1)

The axis parameter determines the direction of the meshline, i.e., 0 for vertical and 1 for horizontal. We insert this meshline into the LR-spline, and visualize the result.

LR.insert_line(m1)
LR.insert_line(m2)
LR.visualize_mesh()

This yields the following image:

As we can see, some of the elements have turned red, indicating that they are now overloaded, which may result in loss of linear independence.

Evaluation

We can at any stage evaluate the LR-spline. At the moment there is no clever functionality for setting the coefficients of the underlying B-splines, but we can do so explicitly by looping over the set of basis functions LR.S.

import numpy as np
import matplotlib.pyplot as plt
from mpl_toolkits.mplot3d import Axes3D

# set the coefficients explicitly
for b in LR.S:
    b.coefficient = np.random.random(-3, 3)

N = 20
x = np.linspace(knots_u[0], knots_u[-1], N)
y = np.linspace(knots_v[0], knots_v[-1], N)
z = np.zeros((N, N))
X, Y = np.meshgrid(x, y)

for i in range(N):
    for j in range(N):
        z[i, j] = LR(x[i], y[j])

fig = plt.figure()
axs = Axes3D(fig)
 
axs.plot_wireframe(X, Y, z) # or plot_surface

This gives the resulting surface:

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