Simulation of heating beer (physically based!) and other less interesting test setups.
Project about simulating air flow and heat distribution for course Animation and Simulation at University of Koblenz in summer terms 2015. Written by Nils Höhner and Raphael Menges in C++ and modern OpenGL. Simulation is implemented as highly parallel compute shader execution. The process is physically based but (by far) not correct.
Following screenshots were taken in application! Only text has been added in photo editing.
- Five unqiue test setups
- Sensors for measuring temperature
- Fans for producing air flow
- GPU accelerated physically based simulation
- High-quality raycasting volume rendering
- Very minimal user interface for distraction free user experience
Clone the repository to your local machine. Dependencies are included. Build project for the IDE of your choice with CMake. Tested with Visual Studio 2015 and GCC under Ubuntu 16.04.
- Fans are not rendered
- Make simulation frame time independend
- GLFW3: https://github.com/glfw/glfw
- GLM: http://glm.g-truc.net/0.9.7/index.html (MIT license chosen)
- picopng: http://lodev.org/lodepng/picopng.cpp
The MIT License (MIT)
Copyright (c) 2016 Nils Höhner and Raphael Menges
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.