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VScript-Popfile-Extensions

VScript extensions for use inside population files Should make embedding VScripts into population files easier

Provides OnSpawn, OnDeath, OnTakeDamage, OnTakeDamagePost, OnDealDamage, OnDealDamagePost hooks to spawned bots with specified Tags

Provides OnSpawn, OnDeath, OnTakeDamage, OnTakeDamagePost hooks to spawned tanks with specified Name

Provides functions: SetParentLocalOrigin, CreatePlayerWearable, SetupTriggerBounds, GetWaveIconSpawnCount, SetWaveIconSpawnCount, IncrementWaveIconSpawnCount, DecrementWaveIconSpawnCount, SetWaveIconActive, GetWaveIconActive

How to install: put scripts directory inside tf directory, merge if necessary

scripts/population/mvm_bigrock_vscript.pop is a demonstrative popfile that makes use of all available hooks

Example

The example below makes bots with tag abc green, spawns a barrel prop on bot's head and gives them a frying pan (thanks to this script to download from here https://tf2maps.net/downloads/vscript-give_tf_weapon.14897/):

        // Add or replace existing InitWaveOutput with code below
        InitWaveOutput
        {
            Target gamerules // gamerules or tf_gamerules, depending on the map
            Action RunScriptCode
            Param "
                // The original InitWaveOutput trigger, change if necessary
                EntFire(`wave_init_relay`, `Trigger`)

                // Load popextensions script
                IncludeScript(`popextensions`)
                // Yaki's scripts for giving weapons, and making custom ones. Download: https://tf2maps.net/downloads/vscript-give_tf_weapon.14897/
                IncludeScript(`give_tf_weapon/_master`)

                // If you are hitting the 4096 character limit inside this script, it would be required to put hooks into separate file
                // IncludeScript(`mypophooks`)
                // Add event hooks for bots with specifed Tag.
                AddRobotTag(`abc`, {
                    // Called when the robot is spawned
                    OnSpawn = function(bot, tag) {
                        bot.KeyValueFromString(`rendercolor`, `0 255 0`)
                        bot.GiveWeapon(`Frying Pan`)
                        // Create a barrel prop on bot's head
                        CreatePlayerWearable(bot, `models/props_farm/wooden_barrel.mdl`, false, `head`)
                    },
                    // Called when the robot is killed
                    // Params as in player_death event in https://wiki.alliedmods.net/Team_Fortress_2_Events
                    // Params may be null if the bot was forcefully changed to spectator team
                    OnDeath = function(bot, params) {
                        // Restore colors back to normal as necessary
                        bot.KeyValueFromString(`rendercolor`, `255 255 255`)
                    },
                })
            "
        }

Example below makes all tanks that begin with name abc red and spawn with a prop and trigger_ignite on top. The tanks also use a custom icon:

        InitWaveOutput
        {
            Target gamerules // gamerules or tf_gamerules, depending on the map
            Action RunScriptCode
            Param "
                // The original InitWaveOutput trigger, change if necessary
                EntFire(`wave_init_relay`, `Trigger`)

                // Load popextensions script
                IncludeScript(`popextensions`)

                // Set custom wave icons inside this function
                SetWaveIconsFunction(function() {
                    // Use custom icon for a tank, first remove the regular tank icon
                    SetWaveIconSpawnCount(`tank`, MVM_CLASS_FLAG_MINIBOSS | MVM_CLASS_FLAG_NORMAL, 0)
                    // Add our custom tank icon
                    SetWaveIconSpawnCount(`tank_red`, MVM_CLASS_FLAG_MINIBOSS | MVM_CLASS_FLAG_NORMAL, 1)
                })

                // Add event hooks for tanks with specified Name, also supports wildcard suffix
                AddTankName(`abc*`, {
                    // Called when the tank is spawned
                    OnSpawn = function(tank, name) {
                        // Create a prop on top of the tank
                        local prop = SpawnEntityFromTable(`prop_dynamic`, {model = `models/props_badlands/barrel01.mdl`, origin = `0 0 200`})

                        // Create an ignite trigger
                        local trigger = SpawnEntityFromTable(`trigger_ignite`, {origin = `0 0 100`, spawnflags = `1`})
                        SetupTriggerBounds(trigger, Vector(-200,-200,-200), Vector(200,200,200))
                        SetParentLocalOrigin([prop, trigger], tank)

                        ClientPrint(null, 2, `OnSpawnTank`)
                        tank.KeyValueFromString(`rendercolor`, `255 0 0`)
                    },
                    // Called when the tank is destroyed
                    // Params as in https://wiki.alliedmods.net/Team_Fortress_2_Events#player_hurt:~:text=level-,npc_hurt,-Name%3A
                    OnDeath = function(tank, params) {
                        // Decrement custom tank icon when killed
                        DecrementWaveIconSpawnCount(`tank_red`, MVM_CLASS_FLAG_MINIBOSS | MVM_CLASS_FLAG_NORMAL, 1)
                    }
                })
            "
        }

TODO

Maybe a way to easily create point templates and spawn them on bots, if someone makes it would be welcome

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