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A simple test for performance comparsion between Lua in Unity。

一个针对Unity中执行Lua的简单性能测试。

Benchmark Content 测试内容

Based on sLua's performance_test, I ported these into other Projects.

基于sLua自带的performance_test场景,我将其移植到其他项目中。

Benchmark Results 测试结果

Every test is executed five times, and then reboot App. Thanks for UWA provided the newest test results with different devices. The original post can be found in 侑虎科技 Blog Unity项目常见Lua解决方案性能比较.

每个测试顺序执行五次,然后重启。这里感谢侑虎科技UWA进行了最新版本在不同移动设备上的测试,原报告来自侑虎科技博客 Unity项目常见Lua解决方案性能比较

Android

以下为UWA在 Android上对高、中、低配置的三款设备进行测试后得到的平均数据,图中下方的表格部分为柱状图的准确数值,而其数值表示的是完成测试用例所需的时间,单位为毫秒。

  • 低端设备:三星 S3 (Android OS 4.3) android_1
  • 中端设备:红米 Note2 (Android OS 5.0.2) android_2
  • 高端设备:三星S6 (Android OS 6.0.1) android_3

iOS

以下为UWA在 iOS上对armv7和arm64的两款设备进行测试后得到的平均数据,测试中使用了il2cpp+Universal的发布方式,同时禁用了bitcode。图中下方的表格部分为柱状图的准确数值,而其数值表示的是完成测试用例所需的时间,单位为毫秒。

  • armv7设备:iPhone 4s (OS 7.1.2) ios_1
  • arm64设备:iPhone 5s (OS 9.3.5) ios_2

Changelog

Current Code Base

1.04 (20160928)

  • new data from UWA

1.03 (20160814)

  • new data with new test methods (five times execution, which providing more details)

1.02 (20160403)

  • upgrade to Unity 5.3.4
  • mono version added
  • new normalized graph

1.01 (20160221)

  • toLua added

1.0 (20160221)

  • some modification for Unity 5 API change
  • port sLua benchmark to uLua
  • use Profiler

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Benchmark for Lua in Unity

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