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Fix compile failures
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bdach committed Nov 25, 2024
1 parent 808d44d commit 8235746
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Showing 4 changed files with 4 additions and 4 deletions.
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Expand Up @@ -21,7 +21,7 @@ public EmptyFreeformDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap b

protected override IDifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
{
return new EmptyDifficultyAttributes();
return new DifficultyAttributes();
}

protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
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Expand Up @@ -21,7 +21,7 @@ public PippidonDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatma

protected override IDifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
{
return new EmptyDifficultyAttributes();
return new DifficultyAttributes();
}

protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
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Expand Up @@ -21,7 +21,7 @@ public EmptyScrollingDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap

protected override IDifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
{
return new EmptyDifficultyAttributes();
return new DifficultyAttributes();
}

protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
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Original file line number Diff line number Diff line change
Expand Up @@ -21,7 +21,7 @@ public PippidonDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatma

protected override IDifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
{
return new EmptyDifficultyAttributes();
return new DifficultyAttributes();
}

protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
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