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Merge pull request #17574 from peppy/fix-tournament-bracket-invalid-r…
…uleset-id Fix tournament bracket parsing's ruleset refetch logic not working correctly
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Original file line number | Diff line number | Diff line change |
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@@ -1,9 +1,13 @@ | ||
// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. | ||
// See the LICENCE file in the repository root for full licence text. | ||
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using System; | ||
using System.IO; | ||
using System.Threading.Tasks; | ||
using NUnit.Framework; | ||
using osu.Framework.Allocation; | ||
using osu.Framework.Bindables; | ||
using osu.Framework.Extensions; | ||
using osu.Framework.Platform; | ||
using osu.Game.Rulesets; | ||
using osu.Game.Tests; | ||
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@@ -12,14 +16,53 @@ namespace osu.Game.Tournament.Tests.NonVisual | |
{ | ||
public class DataLoadTest : TournamentHostTest | ||
{ | ||
[Test] | ||
public void TestRulesetGetsValidOnlineID() | ||
{ | ||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost()) | ||
{ | ||
try | ||
{ | ||
var osu = new TestTournament(runOnLoadComplete: () => | ||
{ | ||
// ReSharper disable once AccessToDisposedClosure | ||
var storage = host.Storage.GetStorageForDirectory(Path.Combine("tournaments", "default")); | ||
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using (var stream = storage.GetStream("bracket.json", FileAccess.Write, FileMode.Create)) | ||
using (var writer = new StreamWriter(stream)) | ||
{ | ||
writer.Write(@"{ | ||
""Ruleset"": { | ||
""ShortName"": ""taiko"", | ||
""OnlineID"": -1, | ||
""Name"": ""osu!taiko"", | ||
""InstantiationInfo"": ""osu.Game.Rulesets.OsuTaiko.TaikoRuleset, osu.Game.Rulesets.Taiko"", | ||
""Available"": true | ||
} }"); | ||
} | ||
}); | ||
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LoadTournament(host, osu); | ||
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osu.BracketLoadTask.WaitSafely(); | ||
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Assert.That(osu.Dependencies.Get<IBindable<RulesetInfo>>().Value.OnlineID, Is.EqualTo(1)); | ||
} | ||
finally | ||
{ | ||
host.Exit(); | ||
} | ||
} | ||
} | ||
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[Test] | ||
public void TestUnavailableRuleset() | ||
{ | ||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost()) | ||
{ | ||
try | ||
{ | ||
var osu = new TestTournament(); | ||
var osu = new TestTournament(true); | ||
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LoadTournament(host, osu); | ||
var storage = osu.Dependencies.Get<Storage>(); | ||
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@@ -35,10 +78,23 @@ public void TestUnavailableRuleset() | |
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public class TestTournament : TournamentGameBase | ||
{ | ||
private readonly bool resetRuleset; | ||
private readonly Action runOnLoadComplete; | ||
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public new Task BracketLoadTask => base.BracketLoadTask; | ||
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public TestTournament(bool resetRuleset = false, Action runOnLoadComplete = null) | ||
{ | ||
this.resetRuleset = resetRuleset; | ||
this.runOnLoadComplete = runOnLoadComplete; | ||
} | ||
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protected override void LoadComplete() | ||
{ | ||
runOnLoadComplete?.Invoke(); | ||
base.LoadComplete(); | ||
Ruleset.Value = new RulesetInfo(); // not available | ||
if (resetRuleset) | ||
Ruleset.Value = new RulesetInfo(); // not available | ||
} | ||
} | ||
} | ||
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