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Rewrite Beatmap ranking procedure #2788

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47 changes: 47 additions & 0 deletions wiki/Beatmap_ranking_procedure/en.md
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# Beatmap ranking procedure

[Beatmaps](/wiki/Beatmaps) can be promoted to the community by following the beatmap ranking procedure and entering the [Ranked](/wiki/Beatmaps#ranked) category.

## Feedback

A beatmap's creator can mark their submissions as `Work in Progress` or `Pending`. Beatmaps in both of these categories are intended to receive feedback from the osu! community.

[Modding](/wiki/Modding) is the process of receiving constructive criticism on a beatmap and is beneficial to improving its quality. Users ordinarily post feedback on a beatmap's discussion page or discuss issues with the beatmap's creator directly.

Newer beatmappers usually need extensive modding to create beatmaps that meet the Ranked category's quality standards, and often they're required to recreate their beatmaps from scratch.

Before being nominated for ranking, beatmapsets need to receive [hype](/wiki/Glossary#hype) posts from at least five different users.

## Nominations

Members of the [Beatmap Nominators](/wiki/People/The_Team/Beatmap_Nominators) (*BNs*) are experienced modders who are capable of nominating beatmapsets for ranking. Their role is to ensure a beatmapset meets the [Ranking Criteria](/wiki/Ranking_Criteria) as well as their own personal quality standards.

Members of the [Nomination Assessment Team](/wiki/People/The_Team/Nomination_Assessment_Team) (*NAT*) may also nominate beatmaps, however that is not their primary role.

It is recommended to receive mods before requesting nominations from BNs, however five hypes are the only pre-requisite.

## Qualification

Beatmaps that receive two nominations are moved to the [Qualified](/wiki/Beatmaps#qualified) beatmap category for at least 7 days. Qualified beatmaps have score leaderboards, but do not reward players with [performance points](/wiki/Performance_Points).

This beatmap category exists to provide beatmaps wider exposure to the osu! community with the hopes of discovering potential problems. Problems can be reported to members of the BN and NAT from a beatmap's discussion page. Unlike Pending beatmaps, Qualified beatmaps cannot be updated by their creators, so feedback can only be applied after requesting a [nomination reset](#nomination-resets).

### Moving to Ranked

Qualified beatmapsets are placed in a queue for ranking. 8 beatmapsets from each game mode are able to move from Qualified to Ranked, so long as they have been in the queue for at least 7 days. This results in some beatmapsets remaining qualified for slightly longer than 7 days.

When a beatmapset is disqualified, its position in the ranking queue is saved. If it is re-qualified, it will be placed in its previous position in the ranking queue. For example, if a beatmapset is qualified for 2 days, then disqualified and re-qualified, it will remain in the Qualified category for approximately 5 more days. If the saved queue position is less than 24 hours away from Ranked, it will be reset to 24 hours upon entering Qualified.

## Nomination resets

Nomination resets help ensure that modders, BNs and NAT members check over the most up-to-date version of a beatmapset before it enters the ranking queue.

Nominations can be reset when a beatmapset's creator updates the set or when a member of the BN or NAT finds a problem in a nominated beatmapset. They can also be reset by members of the [Global Moderation Team](/wiki/People/The_Team/Global_Moderation_Team) when the reason involves inappropriate content. If a beatmapset is qualified when its nominations are reset, the set will be disqualified, removing it from the ranking queue.

Members of the BN and NAT occasionally [veto](/wiki/People/The_Team/Beatmap_Nominators/Beatmap_Veto) beatmapsets they believe have quality issues that are unrelated to the Ranking Criteria.

## Ranked

Beatmapsets that have passed through the qualification stage have completed the ranking procedure. They have score leaderboards and reward players with performance points.

Ranked beatmaps are only unranked under exceptional circumstances when issues are found shortly after they reach Ranked status.
2 changes: 1 addition & 1 deletion wiki/Beatmapping/de.md
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Das **Beatmapping** (kurz auch: **Mapping**) beschreibt den Prozess der Erstellung einer [Beatmap](/wiki/Beatmap), die dann von anderen osu!-Spielern gespielt werden kann. Das Mapping beinhaltet die Wahl eines Liedes, das [Timing](/wiki/Timing), das Platzieren von [Objekten](/wiki/Hit_Objects), und (optional) [Skinning](/wiki/Skinning) sowie [Storyboarding](/wiki/Storyboarding).

Die meisten Mapper wollen, dass ihre Beatmaps [gerankt](/wiki/Beatmaps) werden. Dafür müssen sie den [Rankingprozess](/wiki/Beatmap_Ranking_Procedure) durchlaufen.
Die meisten Mapper wollen, dass ihre Beatmaps [gerankt](/wiki/Beatmaps) werden. Dafür müssen sie den [Rankingprozess](/wiki/Beatmap_ranking_procedure) durchlaufen.

Da osu! ein rhythmusbasiertes Spiel ist, sollte das von dir gewählte Lied einen offensichtlichen und gleichmäßigen Beat besitzen. Versuche, Lieder mit langsamem Tempo oder wechselnder Geschwindigkeit zu vermeiden, bis du etwas erfahrener bist.

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2 changes: 1 addition & 1 deletion wiki/Beatmapping/en.md
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**Beatmapping** is the process of creating [beatmaps](/wiki/Beatmaps) in osu! for players to play.
This involves choosing a song, [timing](/wiki/Timing), placement of [objects](/wiki/Hit_Objects), and (optionally) [skinning](/wiki/Skinning) and [storyboarding](/wiki/Storyboarding).

Mappers usually want to get their beatmaps [ranked](/wiki/Beatmaps) which consists of the [beatmap ranking procedure](/wiki/Beatmap_Ranking_Procedure).
Mappers usually want to get their beatmaps [ranked](/wiki/Beatmaps) which consists of the [beatmap ranking procedure](/wiki/Beatmap_ranking_procedure).

As osu! is a rhythm based game, the song/music you choose to map should have an obvious and constant beat.
Try to avoid songs which have tempo (or speed) changes or slow songs until you are more experienced and used to beatmapping.
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2 changes: 1 addition & 1 deletion wiki/Beatmapping/es.md
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**Beatmapping** es el proceso de crear [beatmaps](/wiki/Beatmaps) en osu! para que los jugadores jueguen.
Esto implica elegir una canción, [timing](/wiki/Timing), colocación de [objetos](/wiki/Hit_Objects), y (opcionalmente) [skinning](/wiki/Skinning) y [storyboarding](/wiki/Storyboarding).

Los mappers generalmente quieren obtener su beatmaps [clasificado](/wiki/Beatmaps) que consiste en el [procedimiento de clasificación de beatmaps](/wiki/Beatmap_Ranking_Procedure).
Los mappers generalmente quieren obtener su beatmaps [clasificado](/wiki/Beatmaps) que consiste en el [procedimiento de clasificación de beatmaps](/wiki/Beatmap_ranking_procedure).

Como osu! Es un juego basado en el ritmo, la canción/música que elijas mapear debe tener un ritmo obvio y constante.
Intenta evitar canciones que tengan cambios de tempo (o de velocidad) o canciones lentas hasta que tenga más experiencia y estés acostumbrado al beatmapping.
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2 changes: 1 addition & 1 deletion wiki/Beatmapping/fr.md
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Le **Beatmapping** est le processus de création de [beatmaps](/wiki/Beatmaps) par le biais du client osu!
Cela implique de choisir une chanson, [timing](/wiki/Timing), le placement de [objects](/wiki/Hit_Objects), et (éventuellement) le [skinning](/wiki/Skinning) et le [storyboarding](/wiki/Storyboarding).

Les mappeurs veulent généralement que leurs beatmaps obtiennent le statut [classé](/wiki/Beatmaps). Pour en savoir plus à propos de ceci, vous pouvez jeter un aperçu à la [procédure de classement d'une beatmap](/wiki/Beatmap_Ranking_Procedure).
Les mappeurs veulent généralement que leurs beatmaps obtiennent le statut [classé](/wiki/Beatmaps). Pour en savoir plus à propos de ceci, vous pouvez jeter un aperçu à la [procédure de classement d'une beatmap](/wiki/Beatmap_ranking_procedure).

Comme osu! est un jeu basé sur le rythme, la chanson/musique que vous choisissez de mapper doit avoir un rythme évident et constant.
Essayez d’éviter les chansons dont le tempo (ou la vitesse) change trop souvent, a moins que vous soyez expérimentés et habitués au beatmapping.
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2 changes: 1 addition & 1 deletion wiki/Beatmapping/id.md
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**Beatmapping** adalah proses pembuatan [beatmaps](/wiki/Beatmaps) di _osu!_ untuk pengguna agar dapat dimainkan.
Ini termasuk pemilihan lagu, [timing](/wiki/Timing), peletakan [objects](/wiki/Hit_Objects), dan (opsional) [skinning](/wiki/Skinning) dan [storyboarding](/wiki/Storyboarding).

Mapper biasanya ingin beatmapnya berstatus [ranked](/wiki/Beatmaps) dimana terdiri dari [beatmap ranking procedure](/wiki/Beatmap_Ranking_Procedure).
Mapper biasanya ingin beatmapnya berstatus [ranked](/wiki/Beatmaps) dimana terdiri dari [beatmap ranking procedure](/wiki/Beatmap_ranking_procedure).

osu! adalah permainan berbasis musik, Musik yang kamu pilih harus memiliki beat yang jelas dan konstan.
Hindari musik yang memiliki ketukan (kecepatan) berubah atau musik lambat sampai kamu berpengalaman dan terbiasa dalam membuat beatmap.
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2 changes: 1 addition & 1 deletion wiki/Beatmapping/nl.md
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**Beatmapping** (ook wel mappen genoemd), is het maken van eigen [beatmaps](/wiki/Beatmaps) in osu!. Je kiest een nummer, zorgt voor een goede [timing](/wiki/Timing), een plaats voor de objecten(Sliders, Notes, Spinners). Eventueel kan er ook [skinning](/wiki/Skinning) en [storyboarding](/wiki/Storyboarding) worden toegepast.

Meestal willen mappers hun maps [ranked](/wiki/Beatmaps) hebben, dit bestaat uit een [Beatmap Approval](/wiki/Beatmap_Ranking_Procedure) proces, Gevolgd door het toevoegen van een scoreboard en het voorkomen dat de map word aangepast.
Meestal willen mappers hun maps [ranked](/wiki/Beatmaps) hebben, dit bestaat uit een [Beatmap Approval](/wiki/Beatmap_ranking_procedure) proces, Gevolgd door het toevoegen van een scoreboard en het voorkomen dat de map word aangepast.

De meest voorkomende moeilijkheidsgraden zijn:

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2 changes: 1 addition & 1 deletion wiki/Beatmapping/pl.md
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**Mapowanie** to proces tworzenia [beatmapy](/wiki/Beatmaps) w osu!. Składa się na niego wybór utworu, ustawienie [timingu](/wiki/Timing), umieszczenie obiektów oraz (opcjonalnie) tworzenie skórki i/lub storyboard'u.

[Mapperzy](/wiki/Glossary) najczęściej pragną, by ich mapy otrzymały status [rankingowej beatmapy](/wiki/Beatmaps), do którego wymagane jest przejście przez etap zatwierdzenia (akceptacji) beatmapy (ang. [beatmap approval](/wiki/Beatmap_Ranking_Procedure)), a następnie przydzielenia mapie własnej tabeli wyników i uniemożliwienie dalszej edycji mapy.
[Mapperzy](/wiki/Glossary) najczęściej pragną, by ich mapy otrzymały status [rankingowej beatmapy](/wiki/Beatmaps), do którego wymagane jest przejście przez etap zatwierdzenia (akceptacji) beatmapy (ang. [beatmap approval](/wiki/Beatmap_ranking_procedure)), a następnie przydzielenia mapie własnej tabeli wyników i uniemożliwienie dalszej edycji mapy.

Najczęstszymi poziomami trudności spotykanymi w beatmapach są:

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2 changes: 1 addition & 1 deletion wiki/Beatmapping/pt.md
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**Beatmapping** é o processo de criação de mapas no osu! para outros jogadores. Mapear envolve, [timing](/wiki/Timing), colocação de objetos, e (opcionalmente) [skinning](/wiki/Skinning) e/ou [storyboarding](/wiki/Storyboarding).

Para começar, pressione o botão **Edit**. Normalmente mappers querem que seus beatmaps sejam [ranked](/wiki/Beatmaps), que consiste num processo de [beatmap approval](/wiki/Beatmap_Ranking_Procedure), onde quando completados com sucesso, um quadro de pontuações será atribuído ao mapa e será considerado completo, a não ser que o mapper deseje adicionar/mudar algo no mesmo.
Para começar, pressione o botão **Edit**. Normalmente mappers querem que seus beatmaps sejam [ranked](/wiki/Beatmaps), que consiste num processo de [beatmap approval](/wiki/Beatmap_ranking_procedure), onde quando completados com sucesso, um quadro de pontuações será atribuído ao mapa e será considerado completo, a não ser que o mapper deseje adicionar/mudar algo no mesmo.

As dificuldades mais comuns criadas em Beatmapping são:

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2 changes: 1 addition & 1 deletion wiki/Beatmapping/tl.md
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Yun process para gumawa ng mga [beatmaps](/wiki/Beatmaps) sa osu! ay **beatmapping**. Pipili ka ng isang kanta, [timing](/wiki/Timing) (yun BPM at offset), pag lagyan ng mga objects, at (optional) mga [skins](/wiki/Skinning) at [storyboarding](/wiki/Storyboarding).

Sa karaniwan, yun mga mappers ay gusto ma [ranka](/wiki/Beatmaps) ang mapa nila, para ma gawa ito, may [beatmap approval](/wiki/Beatmap_Ranking_Procedure) process, para may isang scoreboard ng mapa, at hindi na ma update.
Sa karaniwan, yun mga mappers ay gusto ma [ranka](/wiki/Beatmaps) ang mapa nila, para ma gawa ito, may [beatmap approval](/wiki/Beatmap_ranking_procedure) process, para may isang scoreboard ng mapa, at hindi na ma update.

Ang mga difficulties nakikita karaniwan sa mga mapas ay:

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2 changes: 1 addition & 1 deletion wiki/Beatmapping/tr.md
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**Beatmapping** osu!'da ki [beatmaplerin](/wiki/Beatmaps) oluşturulma sürecidir. Bu süreç -beatmap yapılacak- şarkının seçilmesi, [zamanlama](/wiki/Timing) (timing), kullanılacak olan objelerin(circle,slider vb.) yerleştirilmesi, ve (isteğe bağlı olarak) [skinning](/wiki/Skinning) ve [storyboarding](/wiki/Storyboarding) aşamalarını kapsar.

Mapper'lar (map yapan kişiler) genelde, [beatmap onay süreci](/wiki/Beatmap_Ranking_Procedure) (beatmap approval) ve o mapin üstünde bir çok güncelleme, değişiklik yaparak, maplerini [ranked](/wiki/Beatmaps) yaparlar.
Mapper'lar (map yapan kişiler) genelde, [beatmap onay süreci](/wiki/Beatmap_ranking_procedure) (beatmap approval) ve o mapin üstünde bir çok güncelleme, değişiklik yaparak, maplerini [ranked](/wiki/Beatmaps) yaparlar.

Beatmapping'de en ortak kullanılan zorluklar şunlardır;

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2 changes: 1 addition & 1 deletion wiki/Beatmapping/zh.md
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**做图** 就是为osu!制作[谱面](/wiki/Beatmaps)。 谱面制作过程包括选择歌曲、[计时](/wiki/Timing),放置击打物,以及[皮肤制作和](/wiki/Skinning)[故事板](/wiki/Storyboarding)(可选择)。

制图者通常都希望自己做的谱面[上架被其他玩家玩到](/wiki/Beatmaps),而这个需要一个[谱面审核过程](/wiki/Beatmap_Ranking_Procedure),审核通过上架后这个谱面就会有这个谱面的计分板和线上排名,并且审核通过后将不能再对谱面进行修改
制图者通常都希望自己做的谱面[上架被其他玩家玩到](/wiki/Beatmaps),而这个需要一个[谱面审核过程](/wiki/Beatmap_ranking_procedure),审核通过上架后这个谱面就会有这个谱面的计分板和线上排名,并且审核通过后将不能再对谱面进行修改

一般来说谱面会有以下几种难度:

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2 changes: 1 addition & 1 deletion wiki/Beatmaps/History_of_Loved/en.md
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Expand Up @@ -4,7 +4,7 @@ The [Loved](/wiki/Beatmaps#loved) beatmap category is currently managed by [Proj

## Feature request (Feb 2015)

On 2015-02-02, the feature request *[New beatmap category for good unrankable mapsets](https://osu.ppy.sh/community/forums/topics/293841)* was posted. It detailed another way outside of the [ranking process](/wiki/Submission/Beatmap_Ranking_Procedure) for maps to have leaderboards, and quickly gained traction as players showed concern about the ranking process becoming too strict and not allowing for some maps to house competition.
On 2015-02-02, the feature request *[New beatmap category for good unrankable mapsets](https://osu.ppy.sh/community/forums/topics/293841)* was posted. It detailed another way outside of the [ranking process](/wiki/Beatmap_ranking_procedure) for maps to have leaderboards, and quickly gained traction as players showed concern about the ranking process becoming too strict and not allowing for some maps to house competition.

Another reason this request became popular is that very unconventional or game-breaking maps could have never fit the [ranking criteria](/wiki/Ranking_Criteria). Players were interested in competition on some of these maps, such as ones featuring "2B" styles,<!-- TODO: would be nice if I could link to somewhere that explains this, like a glossary of mapping styles or something --> *[Aspire](/wiki/Glossary#aspire)*-like gameplay, or [TAG co-op](/wiki/Glossary#tag) elements.
pishifat marked this conversation as resolved.
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2 changes: 1 addition & 1 deletion wiki/Beatmaps/en.md
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### Pending

*Main page: [Beatmap Ranking Procedure](/wiki/Beatmap_Ranking_Procedure)*
*Main page: [Beatmap ranking procedure](/wiki/Beatmap_ranking_procedure)*

Pending beatmaps use the question mark icon (![Question mark icon](/wiki/shared/status/pending.png)) in the song select screen.

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### Pendiente

_Ver también: [Procedimiento de rankeo de mapas](/wiki/Beatmap_Ranking_Procedure)_
_Ver también: [Procedimiento de rankeo de mapas](/wiki/Beatmap_ranking_procedure)_

Los mapas pendientes (pending) vienen indicados con el icono: (![Question mark icon](/wiki/shared/status/pending.png)) en la pantalla de selección de canciones. Un beatmap con el estatus pendiente es un mapa que espera ser [modeado](/wiki/modded).

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### En Attente

_Voir aussi: [Procédure de Classement des Beatmaps](/wiki/Beatmap_Ranking_Procedure)_
_Voir aussi: [Procédure de Classement des Beatmaps](/wiki/Beatmap_ranking_procedure)_

Les beatmaps en attente ont l'icône de point d'interrogation (![icône de point d'interrogation](/wiki/shared/status/pending.png)) dans l'écran de sélection des musiques.

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2 changes: 1 addition & 1 deletion wiki/Beatmaps/id.md
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Expand Up @@ -57,7 +57,7 @@ Untuk menjadikan sebuah beatmap berstatus loved, lihat kiriman forum: [Get your

### Pending

*Lihat juga: [Beatmap Ranking Procedure](/wiki/Beatmap_Ranking_Procedure)*
*Lihat juga: [Beatmap ranking procedure](/wiki/Beatmap_ranking_procedure)*

Beatmap berstatus Pending menggunakan ikon tanda tanya (![Question mark icon](/wiki/shared/status/pending.png)) di halaman pemilihan lagu.

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2 changes: 1 addition & 1 deletion wiki/Beatmaps/pl.md
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Expand Up @@ -55,7 +55,7 @@ Aby dowiedzieć się, jak beatmapa może uzyskać status ulubionej społecznośc

### Oczekujące

_Zobacz także: [Proces zatwierdzania beatmapy](/wiki/Beatmap_Ranking_Procedure)_
_Zobacz także: [Proces zatwierdzania beatmapy](/wiki/Beatmap_ranking_procedure)_

![Znak zapytania](/wiki/shared/status/pending.png) Na ekranie wyboru piosenek oczekujące beatmapy są oznaczane znakiem zapytania.

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### Pendente

*Veja também: [Procedimento de Ranqueamento de Beatmaps](/wiki/Beatmap_Ranking_Procedure)*
*Veja também: [Procedimento de Ranqueamento de Beatmaps](/wiki/Beatmap_ranking_procedure)*

Beatmaps pendentes aparecem com o ícone da interrogação (![Question mark icon](/wiki/shared/status/pending.png)) na tela de seleção de músicas.

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### Ожидающие

*Основная страница: [Процедура выдачи рейтинга картам](/wiki/Beatmap_Ranking_Procedure)*
*Основная страница: [Процедура выдачи рейтинга картам](/wiki/Beatmap_ranking_procedure)*

Ожидающие карты используют значок вопросительного знака (![Значок вопросительного знака](/wiki/shared/status/pending.png)) на экране выбора песни.

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4 changes: 4 additions & 0 deletions wiki/Glossary/en.md
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These are added to make the hitsounds sound more expressive and let the player feel more like they are part of the music. osu! provides a wide array of hitsounds (eight in the stable release, since upgraded to twelve). Though, creators can go further add up to 24 more. Sliders also have ambient sound effects when they are being performed successfully, including a recurrent ticking sound which matches the beat.

### Hype

Unranked beatmaps gain exposure by receiving `Hype` posts on their discussion threads. These posts can only be made in the `General (All difficulties)` tab of a [beatmap discussion](/wiki/Beatmap_Discussion). A beatmap needs 5 hypes before it is elligible for nomination.

## I

### Ignore List
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