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Merge pull request #3844 from Pennek/glossary-n
Add N lettered article stubs from glossary
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--- | ||
stub: true | ||
tags: | ||
- NC | ||
--- | ||
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# New combo | ||
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*Main page: [Combo](/wiki/Beatmapping/Combo)* | ||
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**New combos** (more commonly known as *NCs*) signal the start of a new [combo](/wiki/Beatmapping/Combo). How new combos behave during gameplay depends on the currently selected [game mode](/wiki/Game_mode). They can be selected while [beatmapping](/wiki/Beatmapping) in the [beatmap editor](/wiki/Beatmap_Editor) by clicking the `New Combo` button on the right side of the `Compose` tab, or by using the shortcut `Q`. New combos are an integral part to [colourhaxing](/wiki/Beatmapping/Colourhaxing). | ||
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## osu!standard | ||
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In [osu!standard](/wiki/Game_mode/osu!), each [hit object](/wiki/Hit_object) has its own combo number and combo colour. When a new combo is started, the combo colour changes and the combo number resets to one. This counts up for each following object. | ||
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*Note: Spinners force the next hit object to start a new combo.* | ||
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## osu!catch | ||
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In [osu!catch](/wiki/Game_mode/osu!catch), each type of fruit is coloured by the currently selected combo colour. When a new combo is started, the combo colour changes. Unlike osu!standard, fruits do not have a combo number. | ||
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## Other game modes | ||
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[osu!taiko](/wiki/Game_mode/osu!taiko) and [osu!mania](/wiki/Game_mode/osu!mania) do not use new combos. | ||
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<!--TODO: Insert lots of links--> |
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# NC | ||
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**NC** can have multiple meanings: | ||
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- [Nightcore mod](/wiki/Game_modifier/Nightcore). | ||
- [New combo](/wiki/Beatmapping/New_combo). |
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# NM | ||
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**NM** can have multiple meanings: | ||
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- [Normal mod](/wiki/Modding/Normal_mod). | ||
- The version name of a beatmap. | ||
- The [difficulty](/wiki/Difficulties) of a beatmap: | ||
- ![](/wiki/shared/diff/normal-m.png) NM, for osu!mania. | ||
- ![](/wiki/shared/diff/normal-s.png) Normal, for osu!standard. | ||
- ![](/wiki/shared/diff/normal-t.png) Muzukashii, for osu!taiko. | ||
- ![](/wiki/shared/diff/normal-c.png) Platter, for osu!catch. |
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stub: true | ||
tags: | ||
- NM | ||
--- | ||
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# Normal mod | ||
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A **normal mod** (*NM*) is a [mod](/wiki/Modding) that is provided without requiring any work from the requesting creator. Normal mods are typically done to get second opinions on a [beatmap](/wiki/Beatmaps) to help improve it. Many modders use the term "NM" to distinguish it from [mod for mod](/wiki/Modding/Mod_for_mod) exchanges. | ||
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Normal mods are most commonly requested on the forums in [modding queues](https://osu.ppy.sh/community/forums/60), where modders can personalize which kind of beatmaps they want to see, and mappers can find people willing to help them improve their beatmaps. | ||
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<!--TODO: Insert lots of links--> |
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# Nuke | ||
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**Nukes** were a [beatmap](/wiki/Beatmaps) moderation tool in the early years of osu!. Any beatmaps that were considered to be disregarding the rules (or the creator disregarding the [Code of Conduct](/wiki/Rules/Code_of_Conduct_for_Modding_and_Mapping)) could be nuked by either the [Beatmap Appreciation Team (BAT)](/wiki/Modding/Beatmap_Appreciation_Team) or the [Global Moderation Team (GMT)](/wiki/People/The_Team/Global_Moderation_Team). | ||
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When a beatmap was nuked, it would have a radioactive symbol ![](/wiki/shared/icon/nuke.gif) on its beatmap thread. This would signal other members of the BAT/GMT that it was not to be considered for [Ranked](/wiki/Beatmap_ranking_procedure#ranked) until significant changes had been made. If a beatmap made the corresponding changes, the icon would be removed and it could proceed with the [ranking process](/wiki/Beatmap_ranking_procedure). | ||
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Beatmaps could be nuked for a multitude of reasons, but the most common ones were: | ||
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- Not following the basics of the [Ranking Criteria](/wiki/Ranking_Criteria). | ||
- Containing mistimed sections | ||
- Containing randomly placed [hit objects](/wiki/Hit_object) on the grid and/or timeline | ||
- Extremely challenging or unconventional beatmaps (e.g. consisting of a single [spinner](/wiki/Hit_object/Spinner)). | ||
- Not following the [Code of Conduct](/wiki/Rules/Code_of_Conduct_for_Modding_and_Mapping). | ||
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Nukes technically still exist on the forums, but with the addition of [Modding v2](/wiki/Beatmap_Discussion) and vetoes they have effectively been replaced and have no use in the current modding system. | ||
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<!--TODO: Insert lots of links--> |
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