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Merge pull request #8981 from TicClick/offsets
Update `Local offset`, `Online offset`, and `Universal offset`
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stub: true | ||
tags: | ||
- UO | ||
- global offset | ||
--- | ||
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# Universal offset | ||
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*For other uses, see [Offset](/wiki/Offset).*\ | ||
*For step-by-step instructions on how to set the universal offset to the correct value, see [How to use the Offset Wizard](/wiki/Guides/How_to_Use_the_Offset_Wizard).* | ||
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**Universal offset** is the audio offset [option](/wiki/Client/Options) that applies to all [beatmaps](/wiki/Beatmap) in the osu! client. Setting it to a value other than `0` adds a delay between every beatmap's song and the other associated sounds and graphics. Setting the universal offset to a positive value will make the sounds and graphics associated with the beatmap appear earlier, while setting it to a negative value will make them appear later. | ||
**Universal offset** (or **global offset**) is an [option](/wiki/Client/Options) which moves the appearance of [hit objects](/wiki/Hit_object) in relation to the audio in all [beatmaps](/wiki/Beatmap). This can be helpful for players who experience auditory or visual delays. The universal offset works alongside the [local song offset](/wiki/Offset/Local_offset) to calculate a total offset. | ||
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Each player's optimal universal offset value differs due to variations in their systems. A Universal Offset, other than `0`, should only be used when **all beatmaps** have a noticeable delay. Otherwise, a [local offset](/wiki/Glossary/Local_song_offset) should be used instead. An incorrectly determined universal offset will cause significant timing problems on all beatmaps. | ||
## Behaviour | ||
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Universal offset works by adding a specified delay between every beatmap's song and other associated sounds and graphics. Unlike [local](/wiki/Offset/Local_offset) or [online](/wiki/Offset/Online_offset), it is applied to the audio rather than gameplay elements, producing the opposite effect: | ||
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- **Positive** values will move gameplay elements **earlier**. | ||
- **Negative** values will move gameplay elements **later**. | ||
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It is usually worth keeping the universal offset at its default value, `0`, since an incorrectly determined universal offset will cause significant timing problems on all beatmaps. However, if **all beatmaps** have a consistent and noticeable timing issues, using a different value may be beneficial.[^local-offset] Each player's optimal universal offset value differs due to variations in their systems. | ||
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## Controls | ||
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![](img/uo-settings-button.png "The universal offset controls, containing a slider and the Offset Wizard button") | ||
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The universal offset's value may be changed directly in the [options](/wiki/Client/Options). Alternatively, it may be tailored to the current setup by using [Offset Wizard](/wiki/Client/Options/Offset_Wizard). | ||
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## Notes and references | ||
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[^local-offset]: In case of consistent timing problems with individual beatmaps, [local offset](/wiki/Glossary/Local_song_offset) should be used instead. |
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