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tiny fixes
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Walavouchey committed Jan 11, 2023
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Showing 1 changed file with 6 additions and 6 deletions.
12 changes: 6 additions & 6 deletions wiki/Gameplay/Judgement/osu!mania/en.md
Original file line number Diff line number Diff line change
Expand Up @@ -30,7 +30,7 @@ Beatmaps converted from the osu! mode (a.k.a. *converts*) use different hit wind
| MEH | 121 |
| MISS | 158 |

Rate-changing mods ([Double Time](/wiki/Gameplay/Game_modifier/Double_Time), [Half Time](/wiki/Gameplay/Game_modifier/Half_Time) and [Nightcore](/wiki/Gameplay/Game_modifier/Nightcore)) do not affect hit window durations in osu!mania.
Rate-changing mods ([Double Time](/wiki/Gameplay/Game_modifier/Double_Time), [Half Time](/wiki/Gameplay/Game_modifier/Half_Time), and [Nightcore](/wiki/Gameplay/Game_modifier/Nightcore)) do not affect hit window durations in osu!mania.

## Judgement mechanics

Expand All @@ -44,10 +44,10 @@ Hold notes are given one judgement depending on the timing of both the keypress

| Judgement | Requirement |
| :-: | :-- |
| PERFECT | head hit error <= max error for PERFECT \* 1.2 **AND** combined hit error <= max error for PERFECT \* 2.4 |
| GREAT | head hit error <= max error for GREAT \* 1.1 **AND** combined hit error <= max error for GREAT \* 2.2 |
| GOOD | head hit error <= max error for GOOD **AND** combined hit error <= max error for GOOD \* 2 |
| OK | head hit error <= max error for OK **AND** combined hit error <= max error for OK \* 2 |
| PERFECT | Head hit error <= max error for PERFECT \* 1.2 **AND** combined hit error <= max error for PERFECT \* 2.4 |
| GREAT | Head hit error <= max error for GREAT \* 1.1 **AND** combined hit error <= max error for GREAT \* 2.2 |
| GOOD | Head hit error <= max error for GOOD **AND** combined hit error <= max error for GOOD \* 2 |
| OK | Head hit error <= max error for OK **AND** combined hit error <= max error for OK \* 2 |
| MEH | Anything else that is not a miss |
| MISS | Not having the key pressed from the tail's early MEH window start to late OK window end |

Expand All @@ -62,5 +62,5 @@ The [ScoreV2](/wiki/Gameplay/Game_modifier/ScoreV2) mod changes a few things abo
- The PERFECT hit window is changed to `22.4 - 0.6 * OD` if OD <= 5, and `24.9 - 1.1 * OD` if OD >=5.
- Hold notes receive two seperate judgements at the head and tail, as if they were regular notes.
- Hold note tail release windows become 1.5x longer.
- Releasing the key during the hold note body prevent tail judgements higher than MEH.
- Releasing the key during the hold note body prevents tail judgements higher than MEH.
- Again, late MEH hits or releases result in misses instead.

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