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Allow TextBox
to specify type of text being input
#6408
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c0cd31c
Extend text input properties to include type of text input
frenzibyte d7ce29d
Update test code
frenzibyte 5d4c356
Use obsolete `AllowIme` until it's removed
frenzibyte 5a34404
Please fix
frenzibyte 06371f4
Fix grammar
bdach 9b7683b
Fix key event logging suppression
frenzibyte fb364b1
Set `AllowIme` to true by default and give sanity
frenzibyte 6a7a92a
Remove unnecessary specifications
frenzibyte 4760939
Merge branch 'master' into text-input-properties
peppy a699201
Fix `ResetIme` not starting text input with properties
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20 changes: 0 additions & 20 deletions
20
osu.Framework/Graphics/UserInterface/BasicPasswordTextBox.cs
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,20 @@ | ||
// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. | ||
// See the LICENCE file in the repository root for full licence text. | ||
|
||
namespace osu.Framework.Input | ||
{ | ||
/// <summary> | ||
/// Represents a number of properties to consider during a text input session. | ||
/// </summary> | ||
/// <param name="Type">The type of text being input.</param> | ||
/// <param name="AllowIme"> | ||
/// <para> | ||
/// Whether IME should be allowed during this text input session, if supported by the given text input type. | ||
/// </para> | ||
/// <para> | ||
/// Note that this is just a hint to the native implementation, some might respect this, | ||
/// while others will ignore and always have the IME (dis)allowed. | ||
/// </para> | ||
/// </param> | ||
public record struct TextInputProperties(TextInputType Type, bool AllowIme = true); | ||
} |
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This doesn't appear to work correctly on android. When switching from a normal textbox to a password textbox immediately, IME remains available. Conversely, when switching from a password textbox to a normal textbox immediately, IME remains unavailable.
Record_2024-11-08-11-57-01.mp4
I wonder what this looks like on iOS. (I own an iOS device now, but no mac, so I still can't check myself.)
Whether this is an SDL bug, or ours, is up for debate I guess. I can say that the naive solution, i.e.
does not appear to help.
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I'm seeing roughly the same issue on iOS, I will have to look into libsdl-org/SDL#11406 (comment) again first to tell whether this is an issue on SDL's side or ours. Not sure about Android though, someone else will have to investigate this (libsdl-org/SDL#11406 (comment) may be relevant).
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After further investigation on the iOS issue, SDL doesn't handle updating text input properties appropriately on iOS, regardless of whether text input is active or not. I've fixed this in the PR linked above (libsdl-org/SDL@f4d81f2) for now.
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...so i guess at this point it's either up to me to fix android in sdl, or to accept it's broken over there?
i feel like my android devices might mysteriously stop working soon.There was a problem hiding this comment.
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I can try to take a stab at fixing this in SDL. On first glance, it doesn't seem to be an android-specific issue as SDL will ignore requests to show the keyboard if it's already active.
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Created a PR, but I'm not expecting it to go in soon.
SDL_StartTextInputWithProperties
not updating input type on android libsdl-org/SDL#11448